Reverted some changes that should not have been part of the merge from Midiman.
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@@ -82,17 +82,17 @@ ThemePrefs =
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-- If we don't have IniFile, we can't read/write from/to disk
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if not IniFile then Warn( GetString("IniFileMissing") ) end
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Trace( ("ThemePrefs.Init(prefs, %s)"):format(tostring(bLoadFromDisk)) )
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-- Trace( ("ThemePrefs.Init(prefs, %s)"):format(tostring(bLoadFromDisk)) )
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if bLoadFromDisk then
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Trace( "ThemePrefs.Init: loading from disk" )
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if not ThemePrefs.Load() then return false end
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end
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Trace( "ThemePrefs.Init: not loading from disk" )
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-- Trace( "ThemePrefs.Init: not loading from disk" )
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-- create the section if it doesn't exist
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local section = GetThemeName()
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Trace( ("ThemePrefs.Init: Theme name is \"%s\""):format(section) )
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-- Trace( ("ThemePrefs.Init: Theme name is \"%s\""):format(section) )
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PrefsTable[section] = PrefsTable[section] and PrefsTable[section] or { }
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--Trace( "Using section " .. section )
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@@ -105,7 +105,7 @@ ThemePrefs =
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end
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end
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PrintTable( PrefsTable[section] )
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-- PrintTable( PrefsTable[section] )
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end,
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Load = function()
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@@ -115,7 +115,7 @@ ThemePrefs =
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end,
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Save = function()
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Trace( "ThemePrefs.Save" )
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-- Trace( "ThemePrefs.Save" )
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if not IniFile then return false end
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if not NeedsSaved then return end
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NeedsSaved = false
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+4
-5
@@ -3181,13 +3181,12 @@ public:
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{
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vector<const Game*> aGames;
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p->GetEnabledGames( aGames );
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vector<RString> vsGames;
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FOREACH( const Game*, aGames, g )
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lua_createtable(L, aGames.size(), 0);
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for(size_t i= 0; i < aGames.size(); ++i)
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{
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RString sGameName = (*g)->m_szName;
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vsGames.push_back( sGameName );
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lua_pushstring(L, aGames[i]->m_szName);
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lua_rawseti(L, -2, i+1);
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}
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LuaHelpers::CreateTableFromArray<RString>( vsGames, L );
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return 1;
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}
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@@ -1178,19 +1178,12 @@ void NoteData::LoadFromNode( const XNode* pNode )
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void NoteData::AddATIToList(all_tracks_iterator* iter) const
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{
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// mapconv crashes on windows an apparently this function is the cause.
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// So windows will still crash on courses that use transform mods until
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// mapconv can be fixed. -Kyz
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#ifndef WIN32
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m_atis.insert(iter);
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#endif
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}
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void NoteData::AddATIToList(all_tracks_const_iterator* iter) const
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{
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#ifndef WIN32
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m_const_atis.insert(iter);
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#endif
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}
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void NoteData::RemoveATIFromList(all_tracks_iterator* iter) const
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