Loop and goodie.
This commit is contained in:
+149
-145
@@ -1,145 +1,149 @@
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#include "global.h"
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#include "Attack.h"
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#include "GameState.h"
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#include "RageUtil.h"
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#include "Song.h"
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#include "Foreach.h"
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#include "PlayerOptions.h"
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#include "PlayerState.h"
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void Attack::GetAttackBeats( const Song *pSong, float &fStartBeat, float &fEndBeat ) const
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{
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ASSERT( pSong != NULL );
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ASSERT_M( fStartSecond >= 0, ssprintf("StartSecond: %f",fStartSecond) );
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const TimingData &timing = pSong->m_SongTiming;
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fStartBeat = timing.GetBeatFromElapsedTime( fStartSecond );
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fEndBeat = timing.GetBeatFromElapsedTime( fStartSecond+fSecsRemaining );
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}
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/* Get the range for an attack that's being applied in realtime, eg. during battle
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* mode. We need a PlayerState for this, so we can push the region off-screen to
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* prevent popping when the attack has note modifers. */
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void Attack::GetRealtimeAttackBeats( const Song *pSong, const PlayerState* pPlayerState, float &fStartBeat, float &fEndBeat ) const
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{
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if( fStartSecond >= 0 )
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{
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GetAttackBeats( pSong, fStartBeat, fEndBeat );
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return;
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}
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ASSERT( pPlayerState != NULL );
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ASSERT( pSong != NULL );
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/* If reasonable, push the attack forward 8 beats so that notes on screen don't change suddenly. */
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fStartBeat = min( GAMESTATE->m_Position.m_fSongBeat+8, pPlayerState->m_fLastDrawnBeat );
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fStartBeat = truncf(fStartBeat)+1;
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const TimingData &timing = pSong->m_SongTiming;
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const float lStartSecond = timing.GetElapsedTimeFromBeat( fStartBeat );
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const float fEndSecond = lStartSecond + fSecsRemaining;
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fEndBeat = timing.GetBeatFromElapsedTime( fEndSecond );
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fEndBeat = truncf(fEndBeat)+1;
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// loading the course should have caught this.
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ASSERT_M( fEndBeat >= fStartBeat, ssprintf("EndBeat %f >= StartBeat %f", fEndBeat, fStartBeat) );
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}
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bool Attack::operator== ( const Attack &rhs ) const
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{
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#define EQUAL(a) (a==rhs.a)
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return
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EQUAL(level) &&
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EQUAL(fStartSecond) &&
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EQUAL(fSecsRemaining) &&
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EQUAL(sModifiers) &&
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EQUAL(bOn) &&
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EQUAL(bGlobal);
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}
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bool Attack::ContainsTransformOrTurn() const
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{
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PlayerOptions po;
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po.FromString( sModifiers );
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return po.ContainsTransformOrTurn();
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}
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Attack Attack::FromGlobalCourseModifier( const RString &sModifiers )
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{
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Attack a;
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a.fStartSecond = 0;
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a.fSecsRemaining = 10000; /* whole song */
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a.level = ATTACK_LEVEL_1;
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a.sModifiers = sModifiers;
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a.bGlobal = true;
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return a;
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}
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RString Attack::GetTextDescription() const
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{
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RString s = sModifiers + " " + ssprintf("(%.2f seconds)", fSecsRemaining);
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return s;
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}
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int Attack::GetNumAttacks() const
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{
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vector<RString> tmp;
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split(this->sModifiers, ",", tmp);
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return tmp.size();
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}
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bool AttackArray::ContainsTransformOrTurn() const
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{
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FOREACH_CONST( Attack, *this, a )
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{
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if( a->ContainsTransformOrTurn() )
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return true;
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}
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return false;
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}
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vector<RString> AttackArray::ToVectorString() const
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{
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vector<RString> ret;
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FOREACH_CONST( Attack, *this, a )
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{
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ret.push_back(ssprintf("TIME=%f:LEN=%f:MODS=%s",
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a->fStartSecond,
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a->fSecsRemaining,
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a->sModifiers.c_str()));
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}
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return ret;
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}
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void AttackArray::UpdateStartTimes(float delta)
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{
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FOREACH(Attack, *this, a)
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{
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a->fStartSecond += delta;
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}
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "Attack.h"
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#include "GameState.h"
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#include "RageUtil.h"
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#include "Song.h"
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#include "Foreach.h"
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#include "PlayerOptions.h"
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#include "PlayerState.h"
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void Attack::GetAttackBeats( const Song *pSong, float &fStartBeat, float &fEndBeat ) const
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{
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ASSERT( pSong != NULL );
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ASSERT_M( fStartSecond >= 0, ssprintf("StartSecond: %f",fStartSecond) );
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const TimingData &timing = pSong->m_SongTiming;
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fStartBeat = timing.GetBeatFromElapsedTime( fStartSecond );
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fEndBeat = timing.GetBeatFromElapsedTime( fStartSecond+fSecsRemaining );
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}
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/* Get the range for an attack that's being applied in realtime, eg. during battle
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* mode. We need a PlayerState for this, so we can push the region off-screen to
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* prevent popping when the attack has note modifers. */
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void Attack::GetRealtimeAttackBeats( const Song *pSong, const PlayerState* pPlayerState, float &fStartBeat, float &fEndBeat ) const
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{
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if( fStartSecond >= 0 )
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{
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GetAttackBeats( pSong, fStartBeat, fEndBeat );
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return;
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}
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ASSERT( pPlayerState != NULL );
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ASSERT( pSong != NULL );
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/* If reasonable, push the attack forward 8 beats so that notes on screen don't change suddenly. */
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fStartBeat = min( GAMESTATE->m_Position.m_fSongBeat+8, pPlayerState->m_fLastDrawnBeat );
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fStartBeat = truncf(fStartBeat)+1;
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const TimingData &timing = pSong->m_SongTiming;
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const float lStartSecond = timing.GetElapsedTimeFromBeat( fStartBeat );
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const float fEndSecond = lStartSecond + fSecsRemaining;
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fEndBeat = timing.GetBeatFromElapsedTime( fEndSecond );
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fEndBeat = truncf(fEndBeat)+1;
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// loading the course should have caught this.
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ASSERT_M( fEndBeat >= fStartBeat, ssprintf("EndBeat %f >= StartBeat %f", fEndBeat, fStartBeat) );
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}
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bool Attack::operator== ( const Attack &rhs ) const
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{
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#define EQUAL(a) (a==rhs.a)
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return
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EQUAL(level) &&
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EQUAL(fStartSecond) &&
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EQUAL(fSecsRemaining) &&
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EQUAL(sModifiers) &&
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EQUAL(bOn) &&
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EQUAL(bGlobal);
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}
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bool Attack::ContainsTransformOrTurn() const
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{
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PlayerOptions po;
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po.FromString( sModifiers );
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return po.ContainsTransformOrTurn();
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}
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Attack Attack::FromGlobalCourseModifier( const RString &sModifiers )
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{
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Attack a;
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a.fStartSecond = 0;
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a.fSecsRemaining = 10000; /* whole song */
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a.level = ATTACK_LEVEL_1;
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a.sModifiers = sModifiers;
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a.bGlobal = true;
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return a;
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}
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RString Attack::GetTextDescription() const
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{
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RString s = sModifiers + " " + ssprintf("(%.2f seconds)", fSecsRemaining);
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return s;
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}
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int Attack::GetNumAttacks() const
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{
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vector<RString> tmp;
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split(this->sModifiers, ",", tmp);
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return tmp.size();
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}
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bool AttackArray::ContainsTransformOrTurn() const
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{
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#ifdef MACOSX
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for (Attack const &a : *this)
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{
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if( a.ContainsTransformOrTurn() )
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return true;
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}
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return false;
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#else
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return std::any_of((*this).begin(), (*this).end(), [](Attack const &a) { return a.ContainsTransformOrTurn(); });
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#endif
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}
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vector<RString> AttackArray::ToVectorString() const
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{
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vector<RString> ret;
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for (Attack const &a : *this)
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{
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ret.push_back(ssprintf("TIME=%f:LEN=%f:MODS=%s",
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a.fStartSecond,
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a.fSecsRemaining,
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a.sModifiers.c_str()));
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}
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return ret;
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}
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void AttackArray::UpdateStartTimes(float delta)
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{
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FOREACH(Attack, *this, a)
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{
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a->fStartSecond += delta;
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}
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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||||
* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
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||||
* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
|
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||||
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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