diff --git a/src/Attack.cpp b/src/Attack.cpp index 3d9bac2990..f3e487887c 100644 --- a/src/Attack.cpp +++ b/src/Attack.cpp @@ -1,145 +1,149 @@ -#include "global.h" -#include "Attack.h" -#include "GameState.h" -#include "RageUtil.h" -#include "Song.h" -#include "Foreach.h" -#include "PlayerOptions.h" -#include "PlayerState.h" - -void Attack::GetAttackBeats( const Song *pSong, float &fStartBeat, float &fEndBeat ) const -{ - ASSERT( pSong != NULL ); - ASSERT_M( fStartSecond >= 0, ssprintf("StartSecond: %f",fStartSecond) ); - - const TimingData &timing = pSong->m_SongTiming; - fStartBeat = timing.GetBeatFromElapsedTime( fStartSecond ); - fEndBeat = timing.GetBeatFromElapsedTime( fStartSecond+fSecsRemaining ); -} - -/* Get the range for an attack that's being applied in realtime, eg. during battle - * mode. We need a PlayerState for this, so we can push the region off-screen to - * prevent popping when the attack has note modifers. */ -void Attack::GetRealtimeAttackBeats( const Song *pSong, const PlayerState* pPlayerState, float &fStartBeat, float &fEndBeat ) const -{ - if( fStartSecond >= 0 ) - { - GetAttackBeats( pSong, fStartBeat, fEndBeat ); - return; - } - - ASSERT( pPlayerState != NULL ); - ASSERT( pSong != NULL ); - - /* If reasonable, push the attack forward 8 beats so that notes on screen don't change suddenly. */ - fStartBeat = min( GAMESTATE->m_Position.m_fSongBeat+8, pPlayerState->m_fLastDrawnBeat ); - fStartBeat = truncf(fStartBeat)+1; - - const TimingData &timing = pSong->m_SongTiming; - const float lStartSecond = timing.GetElapsedTimeFromBeat( fStartBeat ); - const float fEndSecond = lStartSecond + fSecsRemaining; - fEndBeat = timing.GetBeatFromElapsedTime( fEndSecond ); - fEndBeat = truncf(fEndBeat)+1; - - // loading the course should have caught this. - ASSERT_M( fEndBeat >= fStartBeat, ssprintf("EndBeat %f >= StartBeat %f", fEndBeat, fStartBeat) ); -} - -bool Attack::operator== ( const Attack &rhs ) const -{ -#define EQUAL(a) (a==rhs.a) - return - EQUAL(level) && - EQUAL(fStartSecond) && - EQUAL(fSecsRemaining) && - EQUAL(sModifiers) && - EQUAL(bOn) && - EQUAL(bGlobal); -} - -bool Attack::ContainsTransformOrTurn() const -{ - PlayerOptions po; - po.FromString( sModifiers ); - return po.ContainsTransformOrTurn(); -} - -Attack Attack::FromGlobalCourseModifier( const RString &sModifiers ) -{ - Attack a; - a.fStartSecond = 0; - a.fSecsRemaining = 10000; /* whole song */ - a.level = ATTACK_LEVEL_1; - a.sModifiers = sModifiers; - a.bGlobal = true; - return a; -} - -RString Attack::GetTextDescription() const -{ - RString s = sModifiers + " " + ssprintf("(%.2f seconds)", fSecsRemaining); - return s; -} - -int Attack::GetNumAttacks() const -{ - vector tmp; - split(this->sModifiers, ",", tmp); - return tmp.size(); -} - -bool AttackArray::ContainsTransformOrTurn() const -{ - FOREACH_CONST( Attack, *this, a ) - { - if( a->ContainsTransformOrTurn() ) - return true; - } - return false; -} - -vector AttackArray::ToVectorString() const -{ - vector ret; - FOREACH_CONST( Attack, *this, a ) - { - ret.push_back(ssprintf("TIME=%f:LEN=%f:MODS=%s", - a->fStartSecond, - a->fSecsRemaining, - a->sModifiers.c_str())); - } - return ret; -} - -void AttackArray::UpdateStartTimes(float delta) -{ - FOREACH(Attack, *this, a) - { - a->fStartSecond += delta; - } -} - -/* - * (c) 2003-2004 Chris Danford - * All rights reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, and/or sell copies of the Software, and to permit persons to - * whom the Software is furnished to do so, provided that the above - * copyright notice(s) and this permission notice appear in all copies of - * the Software and that both the above copyright notice(s) and this - * permission notice appear in supporting documentation. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF - * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS - * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT - * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS - * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR - * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR - * PERFORMANCE OF THIS SOFTWARE. - */ +#include "global.h" +#include "Attack.h" +#include "GameState.h" +#include "RageUtil.h" +#include "Song.h" +#include "Foreach.h" +#include "PlayerOptions.h" +#include "PlayerState.h" + +void Attack::GetAttackBeats( const Song *pSong, float &fStartBeat, float &fEndBeat ) const +{ + ASSERT( pSong != NULL ); + ASSERT_M( fStartSecond >= 0, ssprintf("StartSecond: %f",fStartSecond) ); + + const TimingData &timing = pSong->m_SongTiming; + fStartBeat = timing.GetBeatFromElapsedTime( fStartSecond ); + fEndBeat = timing.GetBeatFromElapsedTime( fStartSecond+fSecsRemaining ); +} + +/* Get the range for an attack that's being applied in realtime, eg. during battle + * mode. We need a PlayerState for this, so we can push the region off-screen to + * prevent popping when the attack has note modifers. */ +void Attack::GetRealtimeAttackBeats( const Song *pSong, const PlayerState* pPlayerState, float &fStartBeat, float &fEndBeat ) const +{ + if( fStartSecond >= 0 ) + { + GetAttackBeats( pSong, fStartBeat, fEndBeat ); + return; + } + + ASSERT( pPlayerState != NULL ); + ASSERT( pSong != NULL ); + + /* If reasonable, push the attack forward 8 beats so that notes on screen don't change suddenly. */ + fStartBeat = min( GAMESTATE->m_Position.m_fSongBeat+8, pPlayerState->m_fLastDrawnBeat ); + fStartBeat = truncf(fStartBeat)+1; + + const TimingData &timing = pSong->m_SongTiming; + const float lStartSecond = timing.GetElapsedTimeFromBeat( fStartBeat ); + const float fEndSecond = lStartSecond + fSecsRemaining; + fEndBeat = timing.GetBeatFromElapsedTime( fEndSecond ); + fEndBeat = truncf(fEndBeat)+1; + + // loading the course should have caught this. + ASSERT_M( fEndBeat >= fStartBeat, ssprintf("EndBeat %f >= StartBeat %f", fEndBeat, fStartBeat) ); +} + +bool Attack::operator== ( const Attack &rhs ) const +{ +#define EQUAL(a) (a==rhs.a) + return + EQUAL(level) && + EQUAL(fStartSecond) && + EQUAL(fSecsRemaining) && + EQUAL(sModifiers) && + EQUAL(bOn) && + EQUAL(bGlobal); +} + +bool Attack::ContainsTransformOrTurn() const +{ + PlayerOptions po; + po.FromString( sModifiers ); + return po.ContainsTransformOrTurn(); +} + +Attack Attack::FromGlobalCourseModifier( const RString &sModifiers ) +{ + Attack a; + a.fStartSecond = 0; + a.fSecsRemaining = 10000; /* whole song */ + a.level = ATTACK_LEVEL_1; + a.sModifiers = sModifiers; + a.bGlobal = true; + return a; +} + +RString Attack::GetTextDescription() const +{ + RString s = sModifiers + " " + ssprintf("(%.2f seconds)", fSecsRemaining); + return s; +} + +int Attack::GetNumAttacks() const +{ + vector tmp; + split(this->sModifiers, ",", tmp); + return tmp.size(); +} + +bool AttackArray::ContainsTransformOrTurn() const +{ +#ifdef MACOSX + for (Attack const &a : *this) + { + if( a.ContainsTransformOrTurn() ) + return true; + } + return false; +#else + return std::any_of((*this).begin(), (*this).end(), [](Attack const &a) { return a.ContainsTransformOrTurn(); }); +#endif +} + +vector AttackArray::ToVectorString() const +{ + vector ret; + for (Attack const &a : *this) + { + ret.push_back(ssprintf("TIME=%f:LEN=%f:MODS=%s", + a.fStartSecond, + a.fSecsRemaining, + a.sModifiers.c_str())); + } + return ret; +} + +void AttackArray::UpdateStartTimes(float delta) +{ + FOREACH(Attack, *this, a) + { + a->fStartSecond += delta; + } +} + +/* + * (c) 2003-2004 Chris Danford + * All rights reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, and/or sell copies of the Software, and to permit persons to + * whom the Software is furnished to do so, provided that the above + * copyright notice(s) and this permission notice appear in all copies of + * the Software and that both the above copyright notice(s) and this + * permission notice appear in supporting documentation. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF + * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS + * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT + * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS + * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR + * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + */