er, the assert is here

This commit is contained in:
Steve Checkoway
2004-05-31 22:11:45 +00:00
parent 41a09c6041
commit be7f0fdba5
+1 -2
View File
@@ -311,6 +311,7 @@ void PlayerMinus::Update( float fDeltaTime )
{ {
CHECKPOINT_M( ssprintf("%i %i", col, iNumCols) ); CHECKPOINT_M( ssprintf("%i %i", col, iNumCols) );
const StyleInput StyleI( m_PlayerNumber, col ); const StyleInput StyleI( m_PlayerNumber, col );
ASSERT(StyleI.col == col);
const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI ); const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI ); bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
// TODO: Make this work for non-human-controlled players // TODO: Make this work for non-human-controlled players
@@ -318,8 +319,6 @@ void PlayerMinus::Update( float fDeltaTime )
m_pNoteField->SetPressed( col ); m_pNoteField->SetPressed( col );
} }
CHECKPOINT;
// //
// update HoldNotes logic // update HoldNotes logic
// //