er, the assert is here
This commit is contained in:
@@ -311,6 +311,7 @@ void PlayerMinus::Update( float fDeltaTime )
|
|||||||
{
|
{
|
||||||
CHECKPOINT_M( ssprintf("%i %i", col, iNumCols) );
|
CHECKPOINT_M( ssprintf("%i %i", col, iNumCols) );
|
||||||
const StyleInput StyleI( m_PlayerNumber, col );
|
const StyleInput StyleI( m_PlayerNumber, col );
|
||||||
|
ASSERT(StyleI.col == col);
|
||||||
const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
|
const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
|
||||||
bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
|
bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
|
||||||
// TODO: Make this work for non-human-controlled players
|
// TODO: Make this work for non-human-controlled players
|
||||||
@@ -318,8 +319,6 @@ void PlayerMinus::Update( float fDeltaTime )
|
|||||||
m_pNoteField->SetPressed( col );
|
m_pNoteField->SetPressed( col );
|
||||||
}
|
}
|
||||||
|
|
||||||
CHECKPOINT;
|
|
||||||
|
|
||||||
//
|
//
|
||||||
// update HoldNotes logic
|
// update HoldNotes logic
|
||||||
//
|
//
|
||||||
|
|||||||
Reference in New Issue
Block a user