Hey, it's AJ's favorite activity! (NOT)

This commit is contained in:
Jason Felds
2011-06-05 02:39:07 -04:00
8 changed files with 49 additions and 35 deletions
+6 -16
View File
@@ -78,13 +78,13 @@
margin: 1px 2px 1px 2px;
border: 1px solid #777;
}
._fallbackTheme{
.fallbackTheme{
text-align: justify;
vertical-align: text-top;
background: #DDFFEE url(./bgline.png) repeat-x scroll 0 0;
padding: 1px;
}
fieldset div._fallbackTheme{
fieldset div.fallbackTheme{
margin: 1px 2px 1px 2px;
border: 1px solid #777;
}
@@ -235,7 +235,7 @@
<legend>Function Colors</legend>
<div class="descriptionCell">Available in sm-ssc and StepMania 5</div>
<div class="renamed">Renamed or changed from StepMania 4 alphas</div>
<div class="_fallbackTheme">Defined in the _fallback theme</div>
<div class="fallbackTheme">Defined in the _fallback theme</div>
<div class="defaultTheme">Defined in the default theme</div>
</fieldset>
</div>
@@ -476,21 +476,13 @@
<xsl:choose>
<!-- "renamed" also covers functions with modified behavior -->
<xsl:when test="$elmt/@renamed='true'">renamed</xsl:when>
<xsl:when test="$elmt/@theme='_fallback'">_fallbackTheme</xsl:when>
<xsl:when test="$elmt/@theme='_fallback'">fallbackTheme</xsl:when>
<xsl:when test="$elmt/@theme='default'">defaultTheme</xsl:when>
<xsl:otherwise>descriptionCell</xsl:otherwise>
</xsl:choose>
</xsl:attribute>
<span class="descriptionName">
<xsl:choose>
<!-- make commands in certain sections link to the SMTheming
wiki article for said command: -->
<xsl:when test="string($class)='Actor'"><a href="http://kki.ajworld.net/wiki/Commands:{@name}" title="'{@name}' on the SMTheming Wiki"><xsl:value-of select="@name" /></a></xsl:when>
<xsl:when test="string($class)='ActorFrame'"><a href="http://kki.ajworld.net/wiki/Commands:{@name}" title="'{@name}' on the SMTheming Wiki"><xsl:value-of select="@name" /></a></xsl:when>
<xsl:when test="string($class)='Sprite'"><a href="http://kki.ajworld.net/wiki/Commands:{@name}" title="'{@name}' on the SMTheming Wiki"><xsl:value-of select="@name" /></a></xsl:when>
<!-- and don't handle wiki links for anything else -->
<xsl:otherwise><xsl:value-of select="@name" /></xsl:otherwise>
</xsl:choose>
<xsl:value-of select="@name" />
</span>
<span class="descriptionArguments">
<xsl:text>( </xsl:text>
@@ -511,9 +503,7 @@
<td class="returnTypeCell" />
<td>
<xsl:attribute name="class">
<xsl:choose>
<xsl:otherwise>descriptionCell</xsl:otherwise>
</xsl:choose>
descriptionCell
</xsl:attribute>
<span class="descriptionName"><xsl:value-of select="@name" /></span>
</td>

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@@ -1,15 +1,36 @@
-- check if players are playing steps with different timingdata.
local numPlayers = GAMESTATE:GetNumPlayersEnabled()
local displaySingle = Def.SongBPMDisplay {
File=THEME:GetPathF("BPMDisplay", "bpm");
Name="BPMDisplay";
InitCommand=cmd(zoom,0.675;shadowlength,1);
SetCommand=function(self) self:SetFromGameState() end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
local function UpdateSingleBPM(self)
local bpmDisplay = self:GetChild("BPMDisplay")
local pn = GAMESTATE:GetMasterPlayerNumber()
local pState = GAMESTATE:GetPlayerState(pn);
local songPosition = pState:GetSongPosition()
local bpm = songPosition:GetCurBPS() * 60
bpmDisplay:settext( string.format("%03.2f",bpm) )
end
local displaySingle = Def.ActorFrame{
-- manual bpm displays
LoadFont("BPMDisplay", "bpm")..{
Name="BPMDisplay";
InitCommand=cmd(zoom,0.675;shadowlength,1);
};
--[[
Def.SongBPMDisplay {
File=THEME:GetPathF("BPMDisplay", "bpm");
Name="BPMDisplay";
InitCommand=cmd(zoom,0.675;shadowlength,1);
SetCommand=function(self) self:SetFromGameState() end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
};
--]]
};
displaySingle.InitCommand=cmd(SetUpdateFunction,UpdateSingleBPM);
if numPlayers == 1 then
return displaySingle
else
@@ -23,16 +44,19 @@ else
local diffP1 = stepsP1:GetDifficulty()
local diffP2 = stepsP2:GetDifficulty()
if stP1 == stP2 and diffP1 == diffP2 then
-- both players are using the same steps; only need one.
-- get timing data...
local timingP1 = stepsP1:GetTimingData()
local timingP2 = stepsP2:GetTimingData()
--if stP1 == stP2 and diffP1 == diffP2 then
if timingP1 == timingP2 then
-- both players are steps with the same TimingData; only need one.
return displaySingle
end
-- otherwise, we have some more work to do.
local timingP1 = stepsP1:GetTimingData()
local timingP2 = stepsP2:GetTimingData()
local function UpdateBPM(self)
local function Update2PBPM(self)
local dispP1 = self:GetChild("DisplayP1")
local dispP2 = self:GetChild("DisplayP2")
@@ -42,7 +66,7 @@ else
local pState = GAMESTATE:GetPlayerState(pn);
local songPosition = pState:GetSongPosition()
local bpm = songPosition:GetCurBPS() * 60
bpmDisplay:settext( string.format("%.2f",bpm) )
bpmDisplay:settext( string.format("%03.2f",bpm) )
end
end
@@ -50,15 +74,15 @@ else
-- manual bpm displays
LoadFont("BPMDisplay", "bpm")..{
Name="DisplayP1";
InitCommand=cmd(x,-32;zoom,0.625;shadowlength,1);
InitCommand=cmd(x,-28;zoom,0.6;shadowlength,1);
};
LoadFont("BPMDisplay", "bpm")..{
Name="DisplayP2";
InitCommand=cmd(x,32;zoom,0.625;shadowlength,1);
InitCommand=cmd(x,28;zoom,0.6;shadowlength,1);
};
};
displayTwoPlayers.InitCommand=cmd(SetUpdateFunction,UpdateBPM);
displayTwoPlayers.InitCommand=cmd(SetUpdateFunction,Update2PBPM);
return displayTwoPlayers
end
+1 -1
View File
@@ -604,7 +604,7 @@ ShowLogo=true
LogoX=SCREEN_CENTER_X
LogoY=SCREEN_CENTER_Y-68
LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35;zoom,0.75
LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0
LogoOffCommand=stopeffect;bouncebegin,0.35;zoom,0
#
ShowCurrentGametype=true
CurrentGametypeX=SCREEN_WIDTH*0.01
+2 -2
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@@ -9,8 +9,8 @@
!define PRODUCT_DISPLAY "${PRODUCT_ID} ${PRODUCT_VER}"
!define PRODUCT_BITMAP "ssc"
!define PRODUCT_URL "http://code.google.com/p/sm-ssc/"
!define UPDATES_URL "http://code.google.com/p/sm-ssc/"
!define PRODUCT_URL "http://www.stepmania.com/"
!define UPDATES_URL "http://www.stepmania.com/"
;!define INSTALL_EXTERNAL_PCKS
;!define INSTALL_INTERNAL_PCKS