Make it so that the default NoteSkin when playing in EditMode is "note",

not "default".  Earlier it was set so that it would be that way if the user
didn't pick any options, but after the user changed options, ScreenEdit
would use the "default" NoteSkin.  This involved adding a bit of static
state to ScreenEdit so that between calls to GAMESTATE::Reset,
new incarnations of ScreenEdits would keep the user's settings.
This commit is contained in:
John Bauer
2006-11-28 18:55:20 +00:00
parent 0c21055858
commit be09ae8e81
3 changed files with 34 additions and 21 deletions
+3
View File
@@ -37,6 +37,7 @@
#include "CharacterManager.h"
#include "Game.h"
#include "AdjustSync.h"
#include "ScreenEdit.h"
#include <ctime>
#include <set>
@@ -328,6 +329,8 @@ void GameState::Reset()
m_bBackedOutOfFinalStage = false;
ScreenEdit::ResetStaticState();
ApplyCmdline();
}