Added Lua documentation for hide light feature

This commit is contained in:
DANDO\Aless
2025-03-14 19:27:05 +01:00
committed by teejusb
parent 8320afe796
commit bdcbbe1793
2 changed files with 10 additions and 0 deletions
+7
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@@ -92,6 +92,7 @@
<Function name='HSVToColor'/>
<Function name='HSVToHex'/>
<Function name='HasAlpha'/>
<Function name='HideLightSetting' />
<Function name='HitCombo'/>
<Function name='HoldTiming'/>
<Function name='Hour'/>
@@ -2455,6 +2456,12 @@
<EnumValue name='&apos;HealthState_Danger&apos;' value='2'/>
<EnumValue name='&apos;HealthState_Dead&apos;' value='3'/>
</Enum>
<Enum name='HideLightType'>
<EnumValue name='&apos;HideLightType_NoHideLights&apos;' value='0'/>
<EnumValue name='&apos;HideLightType_HideAllLights&apos;' value='1'/>
<EnumValue name='&apos;HideLightType_HideMarqueeLights&apos;' value='2'/>
<EnumValue name='&apos;HideLightType_HideBassLights&apos;' value='3'/>
</Enum>
<Enum name='HighResolutionTextures'>
<EnumValue name='&apos;HighResolutionTextures_Auto&apos;' value='0'/>
<EnumValue name='&apos;HighResolutionTextures_ForceOff&apos;' value='1'/>
+3
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@@ -330,6 +330,9 @@ save yourself some time, copy this for undocumented things:
<Function name='HasAlpha' theme='_fallback' return='float' arguments='color c'>
[02 Colors.lua] Returns the color's alpha if it has any, otherwise returns 1.
</Function>
<Function name='HideLightSetting' return='HideLightType' arguments='arguments='HideLightType type'>
Sets which cabinet lights(Marquee,Bass,Both) shall be disabled for the player. Returns the <Link class='ENUM' function='HideLightType' /> that was previously set.
</Function>
<Function name='HitCombo' theme='_fallback' return='int' arguments=''>
[03 Gameplay.lua] Returns the value to start showing the combo at.
</Function>