Added Lua documentation for hide light feature
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@@ -92,6 +92,7 @@
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<Function name='HSVToColor'/>
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<Function name='HSVToHex'/>
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<Function name='HasAlpha'/>
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<Function name='HideLightSetting' />
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<Function name='HitCombo'/>
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<Function name='HoldTiming'/>
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<Function name='Hour'/>
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@@ -2455,6 +2456,12 @@
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<EnumValue name=''HealthState_Danger'' value='2'/>
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<EnumValue name=''HealthState_Dead'' value='3'/>
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</Enum>
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<Enum name='HideLightType'>
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<EnumValue name=''HideLightType_NoHideLights'' value='0'/>
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<EnumValue name=''HideLightType_HideAllLights'' value='1'/>
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<EnumValue name=''HideLightType_HideMarqueeLights'' value='2'/>
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<EnumValue name=''HideLightType_HideBassLights'' value='3'/>
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</Enum>
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<Enum name='HighResolutionTextures'>
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<EnumValue name=''HighResolutionTextures_Auto'' value='0'/>
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<EnumValue name=''HighResolutionTextures_ForceOff'' value='1'/>
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@@ -330,6 +330,9 @@ save yourself some time, copy this for undocumented things:
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<Function name='HasAlpha' theme='_fallback' return='float' arguments='color c'>
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[02 Colors.lua] Returns the color's alpha if it has any, otherwise returns 1.
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</Function>
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<Function name='HideLightSetting' return='HideLightType' arguments='arguments='HideLightType type'>
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Sets which cabinet lights(Marquee,Bass,Both) shall be disabled for the player. Returns the <Link class='ENUM' function='HideLightType' /> that was previously set.
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</Function>
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<Function name='HitCombo' theme='_fallback' return='int' arguments=''>
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[03 Gameplay.lua] Returns the value to start showing the combo at.
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</Function>
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