[MenuTimer] Added start(), disable() Lua bindings. Also renamed setseconds to SetSeconds to match GetSeconds.

This commit is contained in:
AJ Kelly
2011-09-02 11:43:10 -05:00
parent 06d171ca83
commit bd9e08a8e8
3 changed files with 14 additions and 2 deletions
+5
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@@ -8,6 +8,11 @@ ________________________________________________________________________________
StepMania 5.0 $next | 2011????
--------------------------------------------------------------------------------
2011/09/02
----------
* [MenuTimer] Added start(), disable() Lua bindings. Also renamed setseconds to
SetSeconds to match GetSeconds. [AJ]
2011/08/27
----------
* Updated libjpeg to 8c.
+3
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@@ -18,6 +18,9 @@ ActorScroller.scrollthroughallitems = ActorScroller.ScrollThroughAllItems
ActorScroller.scrollwithpadding = ActorScroller.ScrollWithPadding
ActorScroller.setfastcatchup = ActorScroller.SetFastCatchup
--[[ MenuTimer: just some case changes. ]]
MenuTimer.setseconds = MenuTimer.SetSeconds
--[[ GameState ]]
--Aliases for old GAMESTATE timing functions.
--These have been converted to SongPosition, but most themes still use these old functions.
+6 -2
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@@ -198,19 +198,23 @@ void MenuTimer::SetText( float fSeconds )
class LunaMenuTimer: public Luna<MenuTimer>
{
public:
static int setseconds( T* p, lua_State *L ) { p->SetSeconds(FArg(1)); return 0; }
static int SetSeconds( T* p, lua_State *L ) { p->SetSeconds(FArg(1)); return 0; }
static int GetSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetSeconds() ); return 1; }
static int start( T* p, lua_State *L ) { p->Start(); return 0; }
static int pause( T* p, lua_State *L ) { p->Pause(); return 0; }
static int stop( T* p, lua_State *L ) { p->Stop(); return 0; }
static int disable( T* p, lua_State *L ) { p->Disable(); return 0; }
static int silent( T* p, lua_State *L ) { p->EnableSilent(BArg(1)); return 0; }
static int stealth( T* p, lua_State *L ) { p->EnableStealth(BArg(1)); return 0; }
LunaMenuTimer()
{
ADD_METHOD( setseconds );
ADD_METHOD( SetSeconds );
ADD_METHOD( GetSeconds );
ADD_METHOD( start );
ADD_METHOD( pause );
ADD_METHOD( stop );
ADD_METHOD( disable );
ADD_METHOD( silent );
ADD_METHOD( stealth );
}