[MenuTimer] Added start(), disable() Lua bindings. Also renamed setseconds to SetSeconds to match GetSeconds.
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@@ -8,6 +8,11 @@ ________________________________________________________________________________
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StepMania 5.0 $next | 2011????
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--------------------------------------------------------------------------------
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2011/09/02
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----------
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* [MenuTimer] Added start(), disable() Lua bindings. Also renamed setseconds to
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SetSeconds to match GetSeconds. [AJ]
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2011/08/27
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----------
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* Updated libjpeg to 8c.
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@@ -18,6 +18,9 @@ ActorScroller.scrollthroughallitems = ActorScroller.ScrollThroughAllItems
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ActorScroller.scrollwithpadding = ActorScroller.ScrollWithPadding
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ActorScroller.setfastcatchup = ActorScroller.SetFastCatchup
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--[[ MenuTimer: just some case changes. ]]
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MenuTimer.setseconds = MenuTimer.SetSeconds
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--[[ GameState ]]
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--Aliases for old GAMESTATE timing functions.
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--These have been converted to SongPosition, but most themes still use these old functions.
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+6
-2
@@ -198,19 +198,23 @@ void MenuTimer::SetText( float fSeconds )
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class LunaMenuTimer: public Luna<MenuTimer>
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{
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public:
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static int setseconds( T* p, lua_State *L ) { p->SetSeconds(FArg(1)); return 0; }
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static int SetSeconds( T* p, lua_State *L ) { p->SetSeconds(FArg(1)); return 0; }
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static int GetSeconds( T* p, lua_State *L ) { lua_pushnumber( L, p->GetSeconds() ); return 1; }
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static int start( T* p, lua_State *L ) { p->Start(); return 0; }
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static int pause( T* p, lua_State *L ) { p->Pause(); return 0; }
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static int stop( T* p, lua_State *L ) { p->Stop(); return 0; }
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static int disable( T* p, lua_State *L ) { p->Disable(); return 0; }
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static int silent( T* p, lua_State *L ) { p->EnableSilent(BArg(1)); return 0; }
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static int stealth( T* p, lua_State *L ) { p->EnableStealth(BArg(1)); return 0; }
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LunaMenuTimer()
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{
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ADD_METHOD( setseconds );
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ADD_METHOD( SetSeconds );
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ADD_METHOD( GetSeconds );
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ADD_METHOD( start );
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ADD_METHOD( pause );
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ADD_METHOD( stop );
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ADD_METHOD( disable );
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ADD_METHOD( silent );
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ADD_METHOD( stealth );
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}
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