Remove separation of Dance couples.
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@@ -36,8 +36,7 @@ struct {
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} const NotesTypes[NUM_NOTES_TYPES] = {
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{ "dance-single", 4 },
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{ "dance-double", 8 },
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{ "dance-couple-1", 4 },
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{ "dance-couple-2", 4 },
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{ "dance-couple", 8 },
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{ "dance-solo", 6 },
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{ "pump-single", 5 },
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{ "pump-double", 10 },
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@@ -468,7 +467,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
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"DDR Couples", // m_szName
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{ NOTES_TYPE_DANCE_COUPLE_1, NOTES_TYPE_DANCE_COUPLE_2 }, // m_NotesTypes
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{ NOTES_TYPE_DANCE_COUPLE, NOTES_TYPE_DANCE_COUPLE }, // m_NotesTypes
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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4, // m_iColsPerPlayer
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@@ -480,10 +479,10 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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@@ -521,48 +520,25 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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0,1,2,3,4,5
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},
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},
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{ // STYLE_DANCE_EDIT_COUPLE_1
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{ // STYLE_DANCE_EDIT_COUPLE
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GAME_DANCE, // m_Game
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false, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"DDR Couples Player 1", // m_szName
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{ NOTES_TYPE_DANCE_COUPLE_1, NOTES_TYPE_DANCE_COUPLE_1 }, // m_NotesTypes
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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4, // m_iColsPerPlayer
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"DDR Couples", // m_szName
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{ NOTES_TYPE_DANCE_COUPLE, NOTES_TYPE_DANCE_COUPLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2,3,4,5,6,7
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},
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},
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{ // STYLE_DANCE_EDIT_COUPLE_2
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GAME_DANCE, // m_Game
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false, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"DDR Couples Player 2", // m_szName
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{ NOTES_TYPE_DANCE_COUPLE_2, NOTES_TYPE_DANCE_COUPLE_2 }, // m_NotesTypes
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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4, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*0.5f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, +DANCE_COL_SPACING*4.0f },
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{ TRACK_2, GAME_CONTROLLER_1, DANCE_BUTTON_DOWN, +DANCE_COL_SPACING*3.0f },
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{ TRACK_3, GAME_CONTROLLER_1, DANCE_BUTTON_UP, +DANCE_COL_SPACING*2.0f },
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{ TRACK_4, GAME_CONTROLLER_1, DANCE_BUTTON_RIGHT, +DANCE_COL_SPACING*1.0f },
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{ TRACK_5, GAME_CONTROLLER_2, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.0f },
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{ TRACK_6, GAME_CONTROLLER_2, DANCE_BUTTON_DOWN, -DANCE_COL_SPACING*2.0f },
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{ TRACK_7, GAME_CONTROLLER_2, DANCE_BUTTON_UP, -DANCE_COL_SPACING*3.0f },
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{ TRACK_8, GAME_CONTROLLER_2, DANCE_BUTTON_RIGHT, -DANCE_COL_SPACING*4.0f },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_1, DANCE_BUTTON_LEFT, -DANCE_COL_SPACING*1.5f },
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