fix VC7 warnings

This commit is contained in:
Chris Danford
2003-10-22 12:28:30 +00:00
parent 513f9709ca
commit bd585e46a1
5 changed files with 13 additions and 14 deletions
-1
View File
@@ -312,7 +312,6 @@ void SoundMixBuffer::write(const Sint16 *buf, unsigned size)
void SoundMixBuffer::read(Sint16 *buf)
{
int clip=0;
for(unsigned pos = 0; pos < used; ++pos)
{
Sint32 out = (mixbuf[pos]) / 256;
+2 -2
View File
@@ -185,11 +185,11 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
case stage:
{
ASSERT( GAMESTATE->m_pCurNotes[p] );
float score;
int score;
if( PREFSMAN->m_bPercentageScoring )
score = stageStats.GetPercentDancePoints( (PlayerNumber)p );
else
score = float(stageStats.iScore[p] + stageStats.iBonus[p]);
score = stageStats.iScore[p] + stageStats.iBonus[p];
Steps::MemCardData::HighScore hs;
hs.grade = grade[p];
hs.iScore = score;
@@ -465,6 +465,7 @@ static const ConfOption g_ConfOptions[] =
ConfOption( "Preload\nSounds", PreloadSounds, "NO","YES" ),
ConfOption( "Resampling\nQuality", ResamplingQuality, "FAST","NORMAL","HIGH QUALITY" ),
ConfOption( "Attract\nSound", AttractSound, "OFF","ON" ),
ConfOption( "Demonstartion\nSound", DemonstrationSound, "OFF","ON" ),
ConfOption( "Sound\nVolume", SoundVolume, "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%","10%" ),
ConfOption( "", NULL ) // end marker
};
+2 -3
View File
@@ -146,7 +146,6 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
// init all the difficulty graphics
for( int d=0; d<NUM_DIFFICULTIES; d++ )
{
Difficulty diff = (Difficulty)d;
bool bShowThis = find(m_vDiffsToShow.begin(), m_vDiffsToShow.end(), d) != m_vDiffsToShow.end();
m_sprDiffHeaders[d].Load( THEME->GetPathToG(("ScreenRanking difficulty 1x5")) );
@@ -226,7 +225,7 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
{
for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
{
for( unsigned j=0; j<NUM_SONGS_TO_SHOW; j++ )
for( int j=0; j<NUM_SONGS_TO_SHOW; j++ )
{
PageToShow pts;
pts.type = PageToShow::TYPE_SONG;
@@ -281,7 +280,7 @@ void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
void ScreenRanking::SetPage( PageToShow pts )
{
bool bShowNames, bShowScores, bShowPoints, bShowTime, bShowDifficulty, bShowPercent;
bool bShowNames=false, bShowScores=false, bShowPoints=false, bShowTime=false, bShowDifficulty=false, bShowPercent=false;
switch( pts.type )
{
case PageToShow::TYPE_CATEGORY:
+8 -8
View File
@@ -65,8 +65,8 @@ IntDir=.\../Debug6
TargetDir=\stepmania\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -103,8 +103,8 @@ IntDir=.\Debug
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -144,8 +144,8 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi
# End Special Build Tool
@@ -186,8 +186,8 @@ IntDir=.\StepMania___Xbox_Release
TargetDir=\stepmania\stepmania
TargetName=default
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp \
/Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool