diff --git a/stepmania/src/RageSoundManager.cpp b/stepmania/src/RageSoundManager.cpp index 819cbc61e8..2004529e11 100644 --- a/stepmania/src/RageSoundManager.cpp +++ b/stepmania/src/RageSoundManager.cpp @@ -312,7 +312,6 @@ void SoundMixBuffer::write(const Sint16 *buf, unsigned size) void SoundMixBuffer::read(Sint16 *buf) { - int clip=0; for(unsigned pos = 0; pos < used; ++pos) { Sint32 out = (mixbuf[pos]) / 256; diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 80e5b93132..13049fef2e 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -185,11 +185,11 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName) case stage: { ASSERT( GAMESTATE->m_pCurNotes[p] ); - float score; + int score; if( PREFSMAN->m_bPercentageScoring ) score = stageStats.GetPercentDancePoints( (PlayerNumber)p ); else - score = float(stageStats.iScore[p] + stageStats.iBonus[p]); + score = stageStats.iScore[p] + stageStats.iBonus[p]; Steps::MemCardData::HighScore hs; hs.grade = grade[p]; hs.iScore = score; diff --git a/stepmania/src/ScreenOptionsMasterPrefs.cpp b/stepmania/src/ScreenOptionsMasterPrefs.cpp index 446acf33d7..9822decee4 100644 --- a/stepmania/src/ScreenOptionsMasterPrefs.cpp +++ b/stepmania/src/ScreenOptionsMasterPrefs.cpp @@ -465,6 +465,7 @@ static const ConfOption g_ConfOptions[] = ConfOption( "Preload\nSounds", PreloadSounds, "NO","YES" ), ConfOption( "Resampling\nQuality", ResamplingQuality, "FAST","NORMAL","HIGH QUALITY" ), ConfOption( "Attract\nSound", AttractSound, "OFF","ON" ), + ConfOption( "Demonstartion\nSound", DemonstrationSound, "OFF","ON" ), ConfOption( "Sound\nVolume", SoundVolume, "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%","10%" ), ConfOption( "", NULL ) // end marker }; diff --git a/stepmania/src/ScreenRanking.cpp b/stepmania/src/ScreenRanking.cpp index 3e86466797..fcd34ff1b2 100644 --- a/stepmania/src/ScreenRanking.cpp +++ b/stepmania/src/ScreenRanking.cpp @@ -146,7 +146,6 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName ) // init all the difficulty graphics for( int d=0; dGetPathToG(("ScreenRanking difficulty 1x5")) ); @@ -226,7 +225,7 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName ) { for( unsigned i=0; i