revert change that caused crashes
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@@ -385,8 +385,6 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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{
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{
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// LOG->Trace( "ScreenSelectMusic::Input()" );
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// LOG->Trace( "ScreenSelectMusic::Input()" );
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ScreenWithMenuElements::Input( input );
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bool bHoldingCtrl =
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bool bHoldingCtrl =
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL));
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL));
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@@ -827,7 +825,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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if( input.type == IET_FIRST_PRESS && DetectCodes(input) )
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if( input.type == IET_FIRST_PRESS && DetectCodes(input) )
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return;
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return;
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//ScreenWithMenuElements::Input( input );
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ScreenWithMenuElements::Input( input );
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}
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}
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bool ScreenSelectMusic::DetectCodes( const InputEventPlus &input )
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bool ScreenSelectMusic::DetectCodes( const InputEventPlus &input )
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