Move Numbers graphics into separate Number asset folder
Added precise timing window adjustment for each judge grade Changed "hold START for options" to a Sprite
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@@ -26,7 +26,7 @@ ScoreDisplayNormal::ScoreDisplayNormal()
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LOG->Trace( "ScoreDisplayNormal::ScoreDisplayNormal()" );
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// init the text
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BitmapText::LoadFromTextureAndChars( THEME->GetPathTo("Graphics","gameplay score numbers 5x3"), "0123456789%. :x" );
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BitmapText::LoadFromNumbers( THEME->GetPathTo("Numbers","gameplay score numbers") );
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TurnShadowOff();
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m_fScore = 0;
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