bce306dcdc
Added precise timing window adjustment for each judge grade Changed "hold START for options" to a Sprite
82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScoreDisplayNormal.h
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Desc: A graphic displayed in the ScoreDisplayNormal during Dancing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScoreDisplayNormal.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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const float SCORE_TWEEN_TIME = 0.2f;
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ScoreDisplayNormal::ScoreDisplayNormal()
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{
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LOG->Trace( "ScoreDisplayNormal::ScoreDisplayNormal()" );
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// init the text
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BitmapText::LoadFromNumbers( THEME->GetPathTo("Numbers","gameplay score numbers") );
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TurnShadowOff();
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m_fScore = 0;
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m_fTrailingScore = 0;
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m_fScoreVelocity = 0;
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CString s;
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for( int i=0; i<NUM_SCORE_DIGITS; i++ )
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s += ' ';
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SetText( s );
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}
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void ScoreDisplayNormal::Init( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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}
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void ScoreDisplayNormal::SetScore( float fNewScore )
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{
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m_fScore = fNewScore;
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float fDelta = (float)m_fScore - m_fTrailingScore;
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m_fScoreVelocity = fDelta / SCORE_TWEEN_TIME; // in score units per second
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}
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void ScoreDisplayNormal::Update( float fDeltaTime )
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{
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BitmapText::Update( fDeltaTime );
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if( m_fTrailingScore != m_fScore )
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{
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float fDeltaBefore = (float)m_fScore - m_fTrailingScore;
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m_fTrailingScore += m_fScoreVelocity * fDeltaTime;
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float fDeltaAfter = (float)m_fScore - m_fTrailingScore;
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if( fDeltaBefore * fDeltaAfter < 0 ) // the sign changed
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{
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m_fTrailingScore = (float)m_fScore;
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m_fScoreVelocity = 0;
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}
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CString sFormat = ssprintf( "%%%d.0f", NUM_SCORE_DIGITS );
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SetText( ssprintf(sFormat, m_fTrailingScore) );
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}
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}
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void ScoreDisplayNormal::Draw()
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{
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BitmapText::Draw();
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}
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