allow deviceButton or gb to be invalid
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@@ -15,7 +15,7 @@ const int NUM_USER_GAME_TO_DEVICE_SLOTS = 2;
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struct InputMapping
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{
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bool IsEndMarker() const { return gb == GameButton_Invalid; }
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bool IsEndMarker() const { return deviceButton == deviceButton && gb == GameButton_Invalid; }
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int iSlotIndex;
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DeviceButton deviceButton;
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