FocusChanged prototype
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@@ -11,6 +11,7 @@ void ResetGame( bool ReturnToFirstScreen=true );
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void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame=true );
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void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame=true );
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void SaveGamePrefsToDisk();
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void SaveGamePrefsToDisk();
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void ChangeCurrentGame( Game g );
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void ChangeCurrentGame( Game g );
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void FocusChanged( bool bHasFocus );
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// If successful, return filename of screenshot in sDir, else return ""
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// If successful, return filename of screenshot in sDir, else return ""
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CString SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature, int iIndex = -1 );
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CString SaveScreenshot( CString sDir, bool bSaveCompressed, bool bMakeSignature, int iIndex = -1 );
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