Easier->PrevSteps, Harder->NextSteps
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@@ -11,10 +11,10 @@
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#include "InputEventPlus.h"
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#include "InputEventPlus.h"
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const char *CodeNames[] = {
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const char *CodeNames[] = {
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"Easier1",
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"PrevSteps1",
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"Easier2",
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"PrevSteps2",
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"Harder1",
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"NextSteps1",
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"Harder2",
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"NextSteps2",
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"NextSort1",
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"NextSort1",
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"NextSort2",
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"NextSort2",
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"NextSort3",
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"NextSort3",
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@@ -80,14 +80,14 @@ bool CodeDetector::EnteredNextBannerGroup( GameController controller )
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return EnteredCode(controller,CODE_BW_NEXT_GROUP) || EnteredCode(controller,CODE_BW_NEXT_GROUP2);
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return EnteredCode(controller,CODE_BW_NEXT_GROUP) || EnteredCode(controller,CODE_BW_NEXT_GROUP2);
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}
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}
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bool CodeDetector::EnteredEasierDifficulty( GameController controller )
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bool CodeDetector::EnteredPrevSteps( GameController controller )
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{
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{
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return EnteredCode(controller,CODE_EASIER1) || EnteredCode(controller,CODE_EASIER2);
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return EnteredCode(controller,Code_PrevSteps1) || EnteredCode(controller,Code_PrevSteps2);
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}
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}
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bool CodeDetector::EnteredHarderDifficulty( GameController controller )
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bool CodeDetector::EnteredNextSteps( GameController controller )
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{
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{
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return EnteredCode(controller,CODE_HARDER1) || EnteredCode(controller,CODE_HARDER2);
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return EnteredCode(controller,Code_NextSteps1) || EnteredCode(controller,Code_NextSteps2);
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}
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}
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bool CodeDetector::EnteredNextSort( GameController controller )
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bool CodeDetector::EnteredNextSort( GameController controller )
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@@ -6,10 +6,10 @@
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#include "GameInput.h"
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#include "GameInput.h"
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enum Code {
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enum Code {
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CODE_EASIER1,
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Code_PrevSteps1,
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CODE_EASIER2,
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Code_PrevSteps2,
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CODE_HARDER1,
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Code_NextSteps1,
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CODE_HARDER2,
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Code_NextSteps2,
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CODE_NEXT_SORT1,
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CODE_NEXT_SORT1,
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CODE_NEXT_SORT2,
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CODE_NEXT_SORT2,
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CODE_NEXT_SORT3,
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CODE_NEXT_SORT3,
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@@ -52,8 +52,8 @@ class CodeDetector
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{
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{
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public:
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public:
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static void RefreshCacheItems( RString sClass="" ); // call this before checking codes, but call infrequently
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static void RefreshCacheItems( RString sClass="" ); // call this before checking codes, but call infrequently
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static bool EnteredEasierDifficulty( GameController controller );
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static bool EnteredPrevSteps( GameController controller );
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static bool EnteredHarderDifficulty( GameController controller );
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static bool EnteredNextSteps( GameController controller );
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static bool EnteredNextSort( GameController controller );
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static bool EnteredNextSort( GameController controller );
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static bool EnteredModeMenu( GameController controller );
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static bool EnteredModeMenu( GameController controller );
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static bool DetectAndAdjustMusicOptions( GameController controller );
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static bool DetectAndAdjustMusicOptions( GameController controller );
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