Easier->PrevSteps, Harder->NextSteps

This commit is contained in:
Chris Danford
2008-08-01 11:12:25 +00:00
parent 7b46c8dcfc
commit bc542691ff
2 changed files with 14 additions and 14 deletions
+8 -8
View File
@@ -11,10 +11,10 @@
#include "InputEventPlus.h" #include "InputEventPlus.h"
const char *CodeNames[] = { const char *CodeNames[] = {
"Easier1", "PrevSteps1",
"Easier2", "PrevSteps2",
"Harder1", "NextSteps1",
"Harder2", "NextSteps2",
"NextSort1", "NextSort1",
"NextSort2", "NextSort2",
"NextSort3", "NextSort3",
@@ -80,14 +80,14 @@ bool CodeDetector::EnteredNextBannerGroup( GameController controller )
return EnteredCode(controller,CODE_BW_NEXT_GROUP) || EnteredCode(controller,CODE_BW_NEXT_GROUP2); return EnteredCode(controller,CODE_BW_NEXT_GROUP) || EnteredCode(controller,CODE_BW_NEXT_GROUP2);
} }
bool CodeDetector::EnteredEasierDifficulty( GameController controller ) bool CodeDetector::EnteredPrevSteps( GameController controller )
{ {
return EnteredCode(controller,CODE_EASIER1) || EnteredCode(controller,CODE_EASIER2); return EnteredCode(controller,Code_PrevSteps1) || EnteredCode(controller,Code_PrevSteps2);
} }
bool CodeDetector::EnteredHarderDifficulty( GameController controller ) bool CodeDetector::EnteredNextSteps( GameController controller )
{ {
return EnteredCode(controller,CODE_HARDER1) || EnteredCode(controller,CODE_HARDER2); return EnteredCode(controller,Code_NextSteps1) || EnteredCode(controller,Code_NextSteps2);
} }
bool CodeDetector::EnteredNextSort( GameController controller ) bool CodeDetector::EnteredNextSort( GameController controller )
+6 -6
View File
@@ -6,10 +6,10 @@
#include "GameInput.h" #include "GameInput.h"
enum Code { enum Code {
CODE_EASIER1, Code_PrevSteps1,
CODE_EASIER2, Code_PrevSteps2,
CODE_HARDER1, Code_NextSteps1,
CODE_HARDER2, Code_NextSteps2,
CODE_NEXT_SORT1, CODE_NEXT_SORT1,
CODE_NEXT_SORT2, CODE_NEXT_SORT2,
CODE_NEXT_SORT3, CODE_NEXT_SORT3,
@@ -52,8 +52,8 @@ class CodeDetector
{ {
public: public:
static void RefreshCacheItems( RString sClass="" ); // call this before checking codes, but call infrequently static void RefreshCacheItems( RString sClass="" ); // call this before checking codes, but call infrequently
static bool EnteredEasierDifficulty( GameController controller ); static bool EnteredPrevSteps( GameController controller );
static bool EnteredHarderDifficulty( GameController controller ); static bool EnteredNextSteps( GameController controller );
static bool EnteredNextSort( GameController controller ); static bool EnteredNextSort( GameController controller );
static bool EnteredModeMenu( GameController controller ); static bool EnteredModeMenu( GameController controller );
static bool DetectAndAdjustMusicOptions( GameController controller ); static bool DetectAndAdjustMusicOptions( GameController controller );