Don't let sample offest of length go negative (crashes RageAudio and doesn't make sense anyway)
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@@ -934,6 +934,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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}
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m_pSong->m_fMusicSampleStartSeconds += fOffsetDelta;
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m_pSong->m_fMusicSampleStartSeconds = max(m_pSong->m_fMusicSampleStartSeconds,0);
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}
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break;
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case DIK_SUBTRACT:
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@@ -953,6 +954,7 @@ void ScreenEdit::InputEdit( const DeviceInput& DeviceI, const InputEventType typ
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}
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m_pSong->m_fMusicSampleLengthSeconds += fDelta;
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m_pSong->m_fMusicSampleLengthSeconds = max(m_pSong->m_fMusicSampleLengthSeconds,0);
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}
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break;
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}
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