fix compile

This commit is contained in:
Chris Danford
2008-11-28 22:26:06 +00:00
parent f18ba1614d
commit bc23f5ed7c
5 changed files with 12 additions and 12 deletions
+4 -3
View File
@@ -78,7 +78,6 @@ static ThemeMetric<RString> NAMES("CustomDifficulty","Names");
RString GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc )
{
RString s;
switch( stc )
{
@@ -86,7 +85,9 @@ RString GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc )
case StepsTypeCategory_Single:
case StepsTypeCategory_Double:
if( dc == Difficulty_Edit )
{
return "Edit";
}
else
{
/*
@@ -108,9 +109,9 @@ RString GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc )
}
}
const RString& GetLocalizedCustomDifficulty( RString &sCustomDifficulty )
RString GetLocalizedCustomDifficulty( const RString &sCustomDifficulty )
{
return THEME:GetString( "CustomDifficulty", sCustomDifficultyString );
return THEME->GetString( "CustomDifficulty", sCustomDifficulty );
}
+2 -2
View File
@@ -35,8 +35,8 @@ Difficulty GetNextShownCourseDifficulty( Difficulty pn );
// CustomDifficulty is a themeable difficulty name based on Difficulty, string matching on StepsType, and bCourse.
// It is used to look up localized strings and look up colors.
const RString& GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc );
const RString& GetLocalizedCustomDifficulty( const RString &sCustomDifficultyString );
RString GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc );
RString GetLocalizedCustomDifficulty( const RString &sCustomDifficulty );
RString GetLocalizedCustomDifficulty( Difficulty dc, StepsTypeCategory stc ) { return GetLocalizedCustomDifficulty( GetCustomDifficulty( dc, stc ) ); }
+4 -5
View File
@@ -444,10 +444,10 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
}
else
{
if( ddt == DifficultyDisplayType_Edit )
if( pSteps->IsAnEdit() )
s = pSteps->GetDescription();
else
s = GetLocalizedCustomDifficulty( pSteps->GetDifficulty(), GameManager::GetStepsTypeInfo(pSteps->m_StepsType).m_StepsTypeCategory ) );
s = GetLocalizedCustomDifficulty( pSteps->GetDifficulty(), GameManager::GetStepsTypeInfo(pSteps->m_StepsType).m_StepsTypeCategory );
}
s += ssprintf( " %d", pSteps->GetMeter() );
m_Def.m_vsChoices.push_back( s );
@@ -560,7 +560,7 @@ public:
}
else
{
s = DifficultyDisplayTypeToLocalizedString( GetLocalizedCustomDifficulty( dc, GameManager::GetStepsTypeInfo( GAMESTATE->m_stEdit ).m_StepsTypeCategory ) );
s = GetLocalizedCustomDifficulty( dc, GameManager::GetStepsTypeInfo( GAMESTATE->m_stEdit ).m_StepsTypeCategory );
}
m_Def.m_vsChoices.push_back( s );
}
@@ -736,8 +736,7 @@ class OptionRowHandlerListDifficulties: public OptionRowHandlerList
FOREACH_CONST( Difficulty, CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue(), d )
{
DifficultyDisplayType ddt = MakeDifficultyDisplayType( *d, StepsTypeCategory_Single ); // TODO: Fix use of Single
RString s = DifficultyDisplayTypeToLocalizedString( ddt );
RString s = GetLocalizedCustomDifficulty( *d, StepsTypeCategory_Single ); // TODO: Fix use of Single
m_Def.m_vsChoices.push_back( s );
GameCommand mc;
+1 -1
View File
@@ -318,7 +318,7 @@ RString StepMania::GetInitialScreen()
{
if( PREFSMAN->m_sTestInitialScreen.Get() != "" )
return PREFSMAN->m_sTestInitialScreen;
return INITIAL_SCREEN;
return INITIAL_SCREEN.GetValue();
}
#if defined(WIN32)
+1 -1
View File
@@ -234,7 +234,7 @@ void StepsDisplay::SetInternal( const SetParams &params )
}
else
{
if( pSteps && pSteps->IsAnEdit() )
if( params.pSteps && params.pSteps->IsAnEdit() )
s = params.sDescription;
else
s = GetLocalizedCustomDifficulty( sCustomDifficulty );