fix compile
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@@ -78,7 +78,6 @@ static ThemeMetric<RString> NAMES("CustomDifficulty","Names");
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RString GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc )
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{
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RString s;
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switch( stc )
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{
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@@ -86,7 +85,9 @@ RString GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc )
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case StepsTypeCategory_Single:
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case StepsTypeCategory_Double:
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if( dc == Difficulty_Edit )
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{
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return "Edit";
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}
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else
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{
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/*
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@@ -108,9 +109,9 @@ RString GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc )
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}
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}
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const RString& GetLocalizedCustomDifficulty( RString &sCustomDifficulty )
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RString GetLocalizedCustomDifficulty( const RString &sCustomDifficulty )
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{
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return THEME:GetString( "CustomDifficulty", sCustomDifficultyString );
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return THEME->GetString( "CustomDifficulty", sCustomDifficulty );
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}
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@@ -35,8 +35,8 @@ Difficulty GetNextShownCourseDifficulty( Difficulty pn );
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// CustomDifficulty is a themeable difficulty name based on Difficulty, string matching on StepsType, and bCourse.
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// It is used to look up localized strings and look up colors.
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const RString& GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc );
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const RString& GetLocalizedCustomDifficulty( const RString &sCustomDifficultyString );
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RString GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc );
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RString GetLocalizedCustomDifficulty( const RString &sCustomDifficulty );
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RString GetLocalizedCustomDifficulty( Difficulty dc, StepsTypeCategory stc ) { return GetLocalizedCustomDifficulty( GetCustomDifficulty( dc, stc ) ); }
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@@ -444,10 +444,10 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
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}
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else
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{
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if( ddt == DifficultyDisplayType_Edit )
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if( pSteps->IsAnEdit() )
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s = pSteps->GetDescription();
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else
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s = GetLocalizedCustomDifficulty( pSteps->GetDifficulty(), GameManager::GetStepsTypeInfo(pSteps->m_StepsType).m_StepsTypeCategory ) );
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s = GetLocalizedCustomDifficulty( pSteps->GetDifficulty(), GameManager::GetStepsTypeInfo(pSteps->m_StepsType).m_StepsTypeCategory );
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}
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s += ssprintf( " %d", pSteps->GetMeter() );
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m_Def.m_vsChoices.push_back( s );
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@@ -560,7 +560,7 @@ public:
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}
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else
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{
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s = DifficultyDisplayTypeToLocalizedString( GetLocalizedCustomDifficulty( dc, GameManager::GetStepsTypeInfo( GAMESTATE->m_stEdit ).m_StepsTypeCategory ) );
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s = GetLocalizedCustomDifficulty( dc, GameManager::GetStepsTypeInfo( GAMESTATE->m_stEdit ).m_StepsTypeCategory );
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}
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m_Def.m_vsChoices.push_back( s );
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}
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@@ -736,8 +736,7 @@ class OptionRowHandlerListDifficulties: public OptionRowHandlerList
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FOREACH_CONST( Difficulty, CommonMetrics::DIFFICULTIES_TO_SHOW.GetValue(), d )
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{
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DifficultyDisplayType ddt = MakeDifficultyDisplayType( *d, StepsTypeCategory_Single ); // TODO: Fix use of Single
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RString s = DifficultyDisplayTypeToLocalizedString( ddt );
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RString s = GetLocalizedCustomDifficulty( *d, StepsTypeCategory_Single ); // TODO: Fix use of Single
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m_Def.m_vsChoices.push_back( s );
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GameCommand mc;
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@@ -318,7 +318,7 @@ RString StepMania::GetInitialScreen()
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{
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if( PREFSMAN->m_sTestInitialScreen.Get() != "" )
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return PREFSMAN->m_sTestInitialScreen;
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return INITIAL_SCREEN;
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return INITIAL_SCREEN.GetValue();
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}
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#if defined(WIN32)
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@@ -234,7 +234,7 @@ void StepsDisplay::SetInternal( const SetParams ¶ms )
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}
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else
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{
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if( pSteps && pSteps->IsAnEdit() )
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if( params.pSteps && params.pSteps->IsAnEdit() )
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s = params.sDescription;
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else
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s = GetLocalizedCustomDifficulty( sCustomDifficulty );
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