DeviceList and InputList are driven by BGAnimations... we don't need these then

This commit is contained in:
AJ Kelly
2010-04-07 18:17:14 -05:00
parent 71976eff0b
commit bb4f181582
2 changed files with 24 additions and 6 deletions
+24
View File
@@ -9,10 +9,34 @@ Not all changes are documented, for various reasons.
supported but exist anyways.)
_____________________________________________________________________________
sm-ssc v1.0 Public Beta 2 | 20100331
------------------------------------
(Well, it was built on the 31st of March, anyways.)
20100329
--------
* Added SONGMAN:ShortenGroupName(string) Lua binding
20100328
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* sm4svn r28340: Don't call GetFirstCompatibleStyle if numSidesJoined == 0
(ScreenContinue) [Chris Danford]
* [ScreenSelectMusic] TwoPartTimerSeconds metric added
20100326
--------
* [BPMDisplay] make the "Various" text a theme-able string.
* Allow ';' to start a comment in .ini files
* [MenuTimer] Attempt to fix dialogs that come up when changing themes
(where one theme's warning timer starts higher than another).
* [Player] PercentUntilColorCombo metric added. [Wolfman]
(float value in the range of 0..1)
20100325
--------
* Fixed a crash caused by switching themes in StepMania. This crash was related
to the song group colors, which weren't getting reloaded on theme switch.
Since themes use different numbers of group colors... crashes! Not anymore.
20100321
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-6
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@@ -13,12 +13,6 @@
class DeviceList: public BitmapText
{
public:
DeviceList()
{
this->SetName("DeviceList");
LOAD_ALL_COMMANDS(this);
}
void Update( float fDeltaTime )
{
// Update devices text