From bb4f1815827c8938d38b96fe3dc9c800db6fc278 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Wed, 7 Apr 2010 18:17:14 -0500 Subject: [PATCH] DeviceList and InputList are driven by BGAnimations... we don't need these then --- Docs/Changelog_sm-ssc.txt | 24 ++++++++++++++++++++++++ src/ScreenTestInput.cpp | 6 ------ 2 files changed, 24 insertions(+), 6 deletions(-) diff --git a/Docs/Changelog_sm-ssc.txt b/Docs/Changelog_sm-ssc.txt index 3708d9e075..2e2e488a96 100644 --- a/Docs/Changelog_sm-ssc.txt +++ b/Docs/Changelog_sm-ssc.txt @@ -9,10 +9,34 @@ Not all changes are documented, for various reasons. supported but exist anyways.) _____________________________________________________________________________ +sm-ssc v1.0 Public Beta 2 | 20100331 +------------------------------------ +(Well, it was built on the 31st of March, anyways.) + +20100329 +-------- +* Added SONGMAN:ShortenGroupName(string) Lua binding + +20100328 +-------- +* sm4svn r28340: Don't call GetFirstCompatibleStyle if numSidesJoined == 0 + (ScreenContinue) [Chris Danford] +* [ScreenSelectMusic] TwoPartTimerSeconds metric added + 20100326 -------- * [BPMDisplay] make the "Various" text a theme-able string. * Allow ';' to start a comment in .ini files +* [MenuTimer] Attempt to fix dialogs that come up when changing themes + (where one theme's warning timer starts higher than another). +* [Player] PercentUntilColorCombo metric added. [Wolfman] + (float value in the range of 0..1) + +20100325 +-------- +* Fixed a crash caused by switching themes in StepMania. This crash was related + to the song group colors, which weren't getting reloaded on theme switch. + Since themes use different numbers of group colors... crashes! Not anymore. 20100321 -------- diff --git a/src/ScreenTestInput.cpp b/src/ScreenTestInput.cpp index 5a0d5ed59c..8ce0e2028d 100644 --- a/src/ScreenTestInput.cpp +++ b/src/ScreenTestInput.cpp @@ -13,12 +13,6 @@ class DeviceList: public BitmapText { public: - DeviceList() - { - this->SetName("DeviceList"); - LOAD_ALL_COMMANDS(this); - } - void Update( float fDeltaTime ) { // Update devices text