hopefully fix a couple rare buffering problems: lock accesses to log files
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@@ -17,6 +17,7 @@
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#include "RageUtil.h"
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#include "RageTimer.h"
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#include "RageFile.h"
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#include "RageThreads.h"
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#include <time.h>
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#include "ProductInfo.h"
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#if defined(WIN32) && !defined(_XBOX)
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@@ -73,6 +74,10 @@ map<CString, CString> LogMaps;
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static RageFile g_fileLog, g_fileInfo;
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/* Mutex writes to the files. Writing to files is not thread-aware, and this is the
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* only place we write to the same file from multiple threads. */
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RageMutex *g_Mutex;
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#if defined(HAVE_VERSION_INFO)
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extern unsigned long version_num;
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extern const char *version_time;
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@@ -91,6 +96,8 @@ enum {
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RageLog::RageLog()
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{
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g_Mutex = new RageMutex;
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m_bEnabled = true;
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m_bFlush = false;
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m_bTimestamping = false;
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@@ -141,6 +148,9 @@ RageLog::~RageLog()
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ShowLogOutput( false );
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g_fileLog.Close();
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g_fileInfo.Close();
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delete g_Mutex;
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g_Mutex = NULL;
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}
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void RageLog::SetLogging( bool b )
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@@ -221,6 +231,8 @@ void RageLog::Warn( const char *fmt, ...)
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void RageLog::Write( int where, const CString &line )
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{
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LockMut( *g_Mutex );
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vector<CString> lines;
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split( line, "\n", lines, false );
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if( g_fileLog.IsOpen() && (where & WRITE_LOUD) )
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