Add function to smpackage that converts old theme format to new theme format

This commit is contained in:
Chris Danford
2003-03-27 07:09:09 +00:00
parent 24d65ada6e
commit bb0bf1e8e1
12 changed files with 501 additions and 12 deletions
+70
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@@ -0,0 +1,70 @@
// MainMenuDlg.cpp : implementation file
//
#include "stdafx.h"
#include "smpackage.h"
#include "MainMenuDlg.h"
#include "EditInsallations.h"
#include "SmpackageExportDlg.h"
#include "onvertThemeDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// MainMenuDlg dialog
MainMenuDlg::MainMenuDlg(CWnd* pParent /*=NULL*/)
: CDialog(MainMenuDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(MainMenuDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void MainMenuDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(MainMenuDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(MainMenuDlg, CDialog)
//{{AFX_MSG_MAP(MainMenuDlg)
ON_BN_CLICKED(IDC_CONVERT_THEME, OnConvertTheme)
ON_BN_CLICKED(IDC_EXPORT_PACKAGES, OnExportPackages)
ON_BN_CLICKED(IDC_EDIT_INSTALLATIONS, OnEditInstallations)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// MainMenuDlg message handlers
void MainMenuDlg::OnConvertTheme()
{
// TODO: Add your control notification handler code here
ConvertThemeDlg dlg;
int nResponse = dlg.DoModal();
}
void MainMenuDlg::OnExportPackages()
{
// TODO: Add your control notification handler code here
CSmpackageExportDlg dlg;
int nResponse = dlg.DoModal();
// if (nResponse == IDOK)
}
void MainMenuDlg::OnEditInstallations()
{
// TODO: Add your control notification handler code here
EditInsallations dlg;
int nResponse = dlg.DoModal();
}
+48
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@@ -0,0 +1,48 @@
#if !defined(AFX_MAINMENUDLG_H__3CED6142_18E5_4267_B678_BE5B63735C6C__INCLUDED_)
#define AFX_MAINMENUDLG_H__3CED6142_18E5_4267_B678_BE5B63735C6C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MainMenuDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// MainMenuDlg dialog
class MainMenuDlg : public CDialog
{
// Construction
public:
MainMenuDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(MainMenuDlg)
enum { IDD = IDD_MENU };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(MainMenuDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(MainMenuDlg)
afx_msg void OnConvertTheme();
afx_msg void OnExportPackages();
afx_msg void OnEditInstallations();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINMENUDLG_H__3CED6142_18E5_4267_B678_BE5B63735C6C__INCLUDED_)
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// onvertThemeDlg.cpp : implementation file
//
#include "stdafx.h"
#include "smpackage.h"
#include "onvertThemeDlg.h"
#include "smpackageUtil.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// ConvertThemeDlg dialog
ConvertThemeDlg::ConvertThemeDlg(CWnd* pParent /*=NULL*/)
: CDialog(ConvertThemeDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(ConvertThemeDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void ConvertThemeDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(ConvertThemeDlg)
DDX_Control(pDX, IDC_BUTTON_CONVERT, m_buttonConvert);
DDX_Control(pDX, IDC_LIST_THEMES, m_listThemes);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(ConvertThemeDlg, CDialog)
//{{AFX_MSG_MAP(ConvertThemeDlg)
ON_BN_CLICKED(IDC_BUTTON_CONVERT, OnButtonConvert)
ON_LBN_SELCHANGE(IDC_LIST_THEMES, OnSelchangeListThemes)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// ConvertThemeDlg message handlers
BOOL ConvertThemeDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
CStringArray asThemes;
GetDirListing( "Themes\\*.*", asThemes, true, false );
for( int i=0; i<asThemes.GetSize(); i++ )
m_listThemes.AddString( asThemes[i] );
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
// renames files and directories recursively
void RecursiveRename( CString sDirStart, CString sOld, CString sNew )
{
if( sDirStart.Right(1) != "\\" )
sDirStart += "\\";
CStringArray asFilesAndDirs;
GetDirListing( sDirStart+"*.*", asFilesAndDirs, false, false );
for( int i=0; i<asFilesAndDirs.GetSize(); i++ )
{
CString sName = asFilesAndDirs[i];
CString sOldFilePath = sDirStart+asFilesAndDirs[i];
CString sNewFilePath = sOldFilePath;
sNewFilePath.Replace( sOld, sNew );
int ret = MoveFile( sOldFilePath, sNewFilePath );
}
CStringArray asDirs;
GetDirListing( sDirStart+"*.*", asDirs, true, false );
for( i=0; i<asDirs.GetSize(); i++ )
RecursiveRename( sDirStart+asDirs[i], sOld, sNew );
}
void ConvertThemeDlg::OnButtonConvert()
{
// TODO: Add your control notification handler code here
int iSel = m_listThemes.GetCurSel();
CString sThemeDir;
m_listThemes.GetText( iSel, sThemeDir );
sThemeDir = "Themes\\" + sThemeDir;
RecursiveRename( sThemeDir, "BGAnimations\\appearance options", "BGAnimations\\ScreenAppearanceOptions background" );
RecursiveRename( sThemeDir, "BGAnimations\\caution", "BGAnimations\\ScreenGameplay caution" );
RecursiveRename( sThemeDir, "BGAnimations\\game over", "BGAnimations\\ScreenGameOver background" );
RecursiveRename( sThemeDir, "BGAnimations\\logo", "BGAnimations\\ScreenLogo background" );
RecursiveRename( sThemeDir, "BGAnimations\\edit menu", "BGAnimations\\ScreenEditMenu background" );
RecursiveRename( sThemeDir, "BGAnimations\\evaluation", "BGAnimations\\ScreenEvaluation background" );
RecursiveRename( sThemeDir, "BGAnimations\\gameplay options", "BGAnimations\\ScreenGameplayOptions background" );
RecursiveRename( sThemeDir, "evaluation summary top edge", "ScreenEvaluationSummary header" );
RecursiveRename( sThemeDir, "top edge", "header" );
RecursiveRename( sThemeDir, "\\edit menu", "ScreenEditMenu" );
RecursiveRename( sThemeDir, "\\evaluation", "ScreenEvaluation" );
RecursiveRename( sThemeDir, "fallback banner", "Banner fallback" );
RecursiveRename( sThemeDir, "try extra stage", "try extra" );
RecursiveRename( sThemeDir, "fallback cd title", "ScreenSelectMusic fallback cdtitle" );
RecursiveRename( sThemeDir, "game options", "ScreenGameOptions" );
RecursiveRename( sThemeDir, "gameplay combo label", "Combo label" );
RecursiveRename( sThemeDir, "gameplay difficulty icons", "ScreenGameplay difficulty icons" );
RecursiveRename( sThemeDir, "gameplay extra life frame", "blah" );
RecursiveRename( sThemeDir, "gameplay extra lifemeter bar", "LifeMeterBar extra frame.png" );
RecursiveRename( sThemeDir, "gameplay extra lifemeter stream hot", "LifeMeterBar extra hot" );
RecursiveRename( sThemeDir, "gameplay extra lifemeter stream normal", "LifeMeterBar extra normal" );
RecursiveRename( sThemeDir, "gameplay lifemeter bar", "LifeMeterBar frame" );
RecursiveRename( sThemeDir, "gameplay lifemeter battery 1x4", "LifeMeterBattery lives 1x4" );
RecursiveRename( sThemeDir, "gameplay lifemeter oni", "LifeMeterBattery frame" );
RecursiveRename( sThemeDir, "gameplay", "ScreenGameplay" );
RecursiveRename( sThemeDir, "graphic options", "ScreenGraphicOptions" );
RecursiveRename( sThemeDir, "input options", "ScreenInputOptions" );
RecursiveRename( sThemeDir, "instructions", "ScreenInstructions" );
RecursiveRename( sThemeDir, "machine options", "ScreenMachineOptions" );
RecursiveRename( sThemeDir, "map controllers", "ScreenMapControllers" );
RecursiveRename( sThemeDir, "menu bottom edge", "_shared footer" );
RecursiveRename( sThemeDir, "music sort icons 1x4", "MusicSortDisplay icons 1x4" );
RecursiveRename( sThemeDir, "options arrow", "ScreenOptions bullet" );
RecursiveRename( sThemeDir, "options cursor", "OptionsCursor cursor" );
RecursiveRename( sThemeDir, "options underline", "OptionsCursor underline" );
RecursiveRename( sThemeDir, "player options", "ScreenPlayerOptions" );
RecursiveRename( sThemeDir, "select course content bar", "CourseEntryDisplay bar" );
RecursiveRename( sThemeDir, "select course", "ScreenSelectCourse" );
RecursiveRename( sThemeDir, "select difficulty", "ScreenSelectDifficulty" );
RecursiveRename( sThemeDir, "select difficulty easy header", "ScreenSelectDifficulty info arcade-easy" );
RecursiveRename( sThemeDir, "select difficulty easy picture", "ScreenSelectDifficulty picture arcade-easy" );
RecursiveRename( sThemeDir, "select difficulty medium header", "ScreenSelectDifficulty info arcade-medium" );
RecursiveRename( sThemeDir, "select difficulty medium picture", "ScreenSelectDifficulty picture arcade-medium" );
RecursiveRename( sThemeDir, "select difficulty hard header", "ScreenSelectDifficulty info arcade-hard" );
RecursiveRename( sThemeDir, "select difficulty hard picture", "ScreenSelectDifficulty picture arcade-hard" );
RecursiveRename( sThemeDir, "select difficulty oni header", "ScreenSelectDifficulty info oni" );
RecursiveRename( sThemeDir, "select difficulty oni picture", "ScreenSelectDifficulty picture oni" );
RecursiveRename( sThemeDir, "select difficulty endless header", "ScreenSelectDifficulty info endless" );
RecursiveRename( sThemeDir, "select difficulty endless picture", "ScreenSelectDifficulty picture endless" );
RecursiveRename( sThemeDir, "select difficulty", "ScreenSelectDifficulty" );
RecursiveRename( sThemeDir, "select game", "ScreenSelectGame" );
RecursiveRename( sThemeDir, "select group button", "GroupList bar" );
RecursiveRename( sThemeDir, "select group contents header", "ScreenSelectGroup contents" );
RecursiveRename( sThemeDir, "select group info frame", "ScreenSelectGroup frame" );
RecursiveRename( sThemeDir, "select group", "ScreenSelectGroup" );
RecursiveRename( sThemeDir, "select music meter 2x1", "DifficultyMeter bar 2x1" );
RecursiveRename( sThemeDir, "select music option icons 3x2", "OptionIcon frame 3x2" );
RecursiveRename( sThemeDir, "select music radar base", "GrooveRadar base" );
RecursiveRename( sThemeDir, "select music radar labels 1x5", "GrooveRadar labels 1x5" );
RecursiveRename( sThemeDir, "select music roulette banner", "Banner roulette" );
RecursiveRename( sThemeDir, "select music scrollbar parts 1x3", "ScrollBar parts 1x3" );
RecursiveRename( sThemeDir, "select music scrollbar thumb", "ScrollBar thumb" );
RecursiveRename( sThemeDir, "select music section banner", "Banner abc" );
RecursiveRename( sThemeDir, "select music Section bar", "MusicWheelItem section" );
RecursiveRename( sThemeDir, "select music small grades", "SmallGradeDisplay grades" );
RecursiveRename( sThemeDir, "select music song bar", "MusicWheelItem song" );
RecursiveRename( sThemeDir, "select music", "ScreenSelectMusic" );
RecursiveRename( sThemeDir, "select player", "ScreenSelectPlayer" );
RecursiveRename( sThemeDir, "info dance", "info" );
RecursiveRename( sThemeDir, "preview dance", "preview" );
RecursiveRename( sThemeDir, "select style", "ScreenSelectStyle" );
RecursiveRename( sThemeDir, "song options", "ScreenSongOptions" );
RecursiveRename( sThemeDir, "menu timer", "MenuTimer" );
AfxMessageBox( "Conversion Complete!" );
}
void ConvertThemeDlg::OnSelchangeListThemes()
{
// TODO: Add your control notification handler code here
BOOL bSomethingSelected = m_listThemes.GetCurSel() != LB_ERR;
m_buttonConvert.EnableWindow( bSomethingSelected );
}
+49
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@@ -0,0 +1,49 @@
#if !defined(AFX_ONVERTTHEMEDLG_H__4A6650E2_F5C6_4914_8610_2118AB81455F__INCLUDED_)
#define AFX_ONVERTTHEMEDLG_H__4A6650E2_F5C6_4914_8610_2118AB81455F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// onvertThemeDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// ConvertThemeDlg dialog
class ConvertThemeDlg : public CDialog
{
// Construction
public:
ConvertThemeDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(ConvertThemeDlg)
enum { IDD = IDD_CONVERT_THEME };
CButton m_buttonConvert;
CListBox m_listThemes;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ConvertThemeDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(ConvertThemeDlg)
virtual BOOL OnInitDialog();
afx_msg void OnButtonConvert();
afx_msg void OnSelchangeListThemes();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ONVERTTHEMEDLG_H__4A6650E2_F5C6_4914_8610_2118AB81455F__INCLUDED_)
+11 -2
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@@ -11,6 +11,10 @@
#define MANAGE 135
#define IDD_DIALOG_NAME 137
#define IDD_EDIT_INSTALLATIONS 138
#define IDD_MENU 139
#define MENU 140
#define IDD_CONVERT_THEME 142
#define CONVERTTHEME 143
#define IDC_LIST_SONGS 1000
#define IDC_LIST 1000
#define IDC_BUTTON_PLAY 1001
@@ -29,14 +33,19 @@
#define IDC_BUTTON_ADD 1018
#define IDC_BUTTON_REMOVE 1019
#define IDC_BUTTON_MAKE_DEFAULT 1020
#define IDC_EXPORT_PACKAGES 1022
#define IDC_CONVERT_THEME 1023
#define IDC_LIST_THEMES 1023
#define IDC_EDIT_INSTALLATIONS 1024
#define IDC_BUTTON_CONVERT 1024
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 139
#define _APS_NEXT_RESOURCE_VALUE 144
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1022
#define _APS_NEXT_CONTROL_VALUE 1025
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
+57 -7
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@@ -2,25 +2,29 @@
[General Info]
Version=1
LastClass=CSmpackageExportDlg
LastClass=ConvertThemeDlg
LastTemplate=CDialog
NewFileInclude1=#include "stdafx.h"
NewFileInclude2=#include "smpackage.h"
ClassCount=6
ClassCount=8
Class1=CSmpackageApp
Class2=CSmpackageDlg
ResourceCount=5
ResourceCount=7
Resource1=IDR_MAINFRAME
Resource2=IDD_DIALOG_NAME
Resource2=IDD_EXPORTER
Class3=CSMPackageInstallDlg
Class4=CSmpackageExportDlg
Resource3=IDD_INSTALL
Resource3=IDD_MENU
Class5=EnterName
Resource4=IDD_EXPORTER
Resource4=IDD_INSTALL
Class6=EditInsallations
Resource5=IDD_EDIT_INSTALLATIONS
Class7=MainMenuDlg
Resource6=IDD_DIALOG_NAME
Class8=ConvertThemeDlg
Resource7=IDD_CONVERT_THEME
[CLS:CSmpackageApp]
Type=0
@@ -86,7 +90,7 @@ HeaderFile=SmpackageExportDlg.h
ImplementationFile=SmpackageExportDlg.cpp
BaseClass=CDialog
Filter=D
LastObject=IDC_BUTTON_PLAY
LastObject=CSmpackageExportDlg
VirtualFilter=dWC
[DLG:IDD_DIALOG_NAME]
@@ -132,3 +136,49 @@ Filter=D
VirtualFilter=dWC
LastObject=EditInsallations
[DLG:IDD_MENU]
Type=1
Class=MainMenuDlg
ControlCount=11
Control1=IDOK,button,1342242817
Control2=IDC_STATIC,static,1342177294
Control3=IDC_EXPORT_PACKAGES,button,1342242816
Control4=IDC_STATIC,static,1342308352
Control5=IDC_STATIC,button,1342177287
Control6=IDC_STATIC,button,1342177287
Control7=IDC_CONVERT_THEME,button,1342242816
Control8=IDC_STATIC,static,1342308352
Control9=IDC_EDIT_INSTALLATIONS,button,1342242816
Control10=IDC_STATIC,static,1342308352
Control11=IDC_STATIC,button,1342177287
[CLS:MainMenuDlg]
Type=0
HeaderFile=MainMenuDlg.h
ImplementationFile=MainMenuDlg.cpp
BaseClass=CDialog
Filter=D
VirtualFilter=dWC
LastObject=IDC_CONVERT_THEME
[DLG:IDD_CONVERT_THEME]
Type=1
Class=ConvertThemeDlg
ControlCount=7
Control1=IDOK,button,1342242817
Control2=IDC_STATIC,static,1342177294
Control3=IDC_LIST_THEMES,listbox,1352728835
Control4=IDC_BUTTON_CONVERT,button,1476460544
Control5=IDC_STATIC,button,1342177287
Control6=IDC_STATIC,static,1342308352
Control7=IDC_STATIC,static,1342308352
[CLS:ConvertThemeDlg]
Type=0
HeaderFile=onvertThemeDlg.h
ImplementationFile=onvertThemeDlg.cpp
BaseClass=CDialog
Filter=D
LastObject=IDC_LIST_THEMES
VirtualFilter=dWC
+8 -3
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@@ -7,6 +7,7 @@
#include "smpackageInstallDlg.h"
#include "RageUtil.h"
#include "smpackageUtil.h"
#include "MainMenuDlg.h"
#ifdef _DEBUG
@@ -101,11 +102,15 @@ BOOL CSmpackageApp::InitInstance()
int nResponse = dlg.DoModal();
if( nResponse == IDOK )
{
; // do nothing and fall through to below
CSmpackageExportDlg dlg;
int nResponse = dlg.DoModal();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
else if (nResponse == IDCANCEL)
{
// the user cancelled. Don't fall through and display the Manager.
// the user cancelled. Don't fall through to the Manager.
exit(0);
}
}
@@ -113,7 +118,7 @@ BOOL CSmpackageApp::InitInstance()
// Show the Manager Dialog
CSmpackageExportDlg dlg;
MainMenuDlg dlg;
int nResponse = dlg.DoModal();
// if (nResponse == IDOK)
+24
View File
@@ -88,6 +88,10 @@ LINK32=link.exe
# Name "smpackage - Win32 Debug"
# Begin Source File
SOURCE=.\converttheme.bmp
# End Source File
# Begin Source File
SOURCE=.\EditInsallations.cpp
# End Source File
# Begin Source File
@@ -108,10 +112,30 @@ SOURCE=.\install.bmp
# End Source File
# Begin Source File
SOURCE=.\MainMenuDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\MainMenuDlg.h
# End Source File
# Begin Source File
SOURCE=.\manage.bmp
# End Source File
# Begin Source File
SOURCE=.\menu.bmp
# End Source File
# Begin Source File
SOURCE=.\onvertThemeDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\onvertThemeDlg.h
# End Source File
# Begin Source File
SOURCE=.\RageUtil.cpp
# End Source File
# Begin Source File
+56
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@@ -153,6 +153,44 @@ BEGIN
IDC_STATIC,18,144,196,17
END
IDD_MENU DIALOG DISCARDABLE 0, 0, 332, 234
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "StepMania Tools Main Menu"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "Close",IDOK,275,215,50,14
CONTROL 140,IDC_STATIC,"Static",SS_BITMAP,0,0,332,38
PUSHBUTTON "Export Packages",IDC_EXPORT_PACKAGES,20,121,70,15
LTEXT "Choose this option to create .smzip files that you can share with other StepMania and DWI users. A .smzip package can contain songs, courses, themes, background animations, and more.",
IDC_STATIC,105,115,215,25
GROUPBOX ".smzip Packages",IDC_STATIC,5,100,320,50
GROUPBOX "Themes",IDC_STATIC,5,155,320,50
PUSHBUTTON "Convert Theme",IDC_CONVERT_THEME,20,175,70,15
LTEXT "Choose this option to convert a StepMania 3.0 theme to the StepMania 4.0 theme format. This tool will not convert any theme metrics. You'll need to convert these by hand.",
IDC_STATIC,105,170,215,25
PUSHBUTTON "Edit Installations",IDC_EDIT_INSTALLATIONS,20,65,70,15
LTEXT "Choose this option to edit the list of locations where you have StepMania or DWI installed. When you double-click on a .smzip file, you can choose to install the package to any of these locations.",
IDC_STATIC,105,60,215,25
GROUPBOX "Installations",IDC_STATIC,5,45,320,50
END
IDD_CONVERT_THEME DIALOG DISCARDABLE 0, 0, 332, 234
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Dialog"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "Close",IDOK,275,213,50,14
CONTROL 143,IDC_STATIC,"Static",SS_BITMAP,0,0,332,38
LISTBOX IDC_LIST_THEMES,16,58,110,137,LBS_SORT |
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "Convert",IDC_BUTTON_CONVERT,135,70,50,15,WS_DISABLED
GROUPBOX "Themes",IDC_STATIC,7,44,318,161
LTEXT "This will convert a StepMania 3.0 theme to the StepMania 4.0 theme format. After converting a theme, it will no longer be compatible with StepMania 3.0. Be sure to make a backup if this is important to you.",
IDC_STATIC,144,115,170,43
LTEXT "This tool will not convert any theme metrics. You'll need to convert these by hand.",
IDC_STATIC,143,165,174,20
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
@@ -236,6 +274,22 @@ BEGIN
TOPMARGIN, 7
BOTTOMMARGIN, 212
END
IDD_MENU, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 325
TOPMARGIN, 7
BOTTOMMARGIN, 227
END
IDD_CONVERT_THEME, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 325
TOPMARGIN, 7
BOTTOMMARGIN, 227
END
END
#endif // APSTUDIO_INVOKED
@@ -247,6 +301,8 @@ END
INSTALL BITMAP DISCARDABLE "install.bmp"
MANAGE BITMAP DISCARDABLE "manage.bmp"
MENU BITMAP DISCARDABLE "menu.bmp"
CONVERTTHEME BITMAP DISCARDABLE "converttheme.bmp"
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////