cleanup
This commit is contained in:
@@ -5,7 +5,6 @@ void main(void)
|
||||
vec4 ret = texture2DProj( Texture1, gl_TexCoord[0] );
|
||||
if( ret.a != 0 )
|
||||
ret.rgb /= ret.a;
|
||||
//ret.a = 1;
|
||||
|
||||
gl_FragColor = ret;
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user