diff --git a/stepmania/Data/Shaders/GLSL/Unpremultiply.frag b/stepmania/Data/Shaders/GLSL/Unpremultiply.frag index b2b00a6d31..bb8e092910 100644 --- a/stepmania/Data/Shaders/GLSL/Unpremultiply.frag +++ b/stepmania/Data/Shaders/GLSL/Unpremultiply.frag @@ -5,7 +5,6 @@ void main(void) vec4 ret = texture2DProj( Texture1, gl_TexCoord[0] ); if( ret.a != 0 ) ret.rgb /= ret.a; -//ret.a = 1; gl_FragColor = ret; return;