"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 06:10:11 +00:00
parent 6f75a3d920
commit ba93ee8469
38 changed files with 161 additions and 161 deletions
+6 -6
View File
@@ -29,7 +29,7 @@ StageStats::StageStats()
StageType = STAGE_INVALID;
fGameplaySeconds = 0;
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
pSteps[p] = NULL;
iMeter[p] = 0;
@@ -64,7 +64,7 @@ void StageStats::AddStats( const StageStats& other )
fGameplaySeconds += other.fGameplaySeconds;
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
pSteps[p] = NULL;
iMeter[p] += other.iMeter[p] * iLengthMultiplier;
@@ -224,7 +224,7 @@ Grade StageStats::GetGrade( PlayerNumber pn ) const
bool StageStats::OnePassed() const
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
if( GAMESTATE->IsHumanPlayer(p) && !bFailed[p] )
return true;
return false;
@@ -232,7 +232,7 @@ bool StageStats::OnePassed() const
bool StageStats::AllFailed() const
{
for( int pn=0; pn<NUM_PLAYERS; pn++ )
FOREACH_PlayerNumber( pn )
if( GAMESTATE->IsPlayerEnabled(PlayerNumber(pn)) )
if( !bFailed[pn] )
return false;
@@ -241,7 +241,7 @@ bool StageStats::AllFailed() const
bool StageStats::AllFailedEarlier() const
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
if( GAMESTATE->IsPlayerEnabled(p) && !bFailedEarlier[p] )
return false;
return true;
@@ -525,7 +525,7 @@ Grade GetBestFinalGrade()
vector<Song*> vSongs;
StageStats stats;
GAMESTATE->GetFinalEvalStatsAndSongs( stats, vSongs );
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
if( GAMESTATE->IsHumanPlayer(p) )
top_grade = min( top_grade, stats.GetGrade((PlayerNumber)p) );
return top_grade;