"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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@@ -478,7 +478,7 @@ void ScreenSelectMusic::SkipSongPartTweens()
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if( SHOW_DIFFICULTY_LIST )
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m_DifficultyList.FinishTweening();
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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@@ -537,7 +537,7 @@ void ScreenSelectMusic::TweenOnScreen()
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ON_COMMAND( m_MachineRank );
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ON_COMMAND( m_Overlay );
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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@@ -594,7 +594,7 @@ void ScreenSelectMusic::TweenOffScreen()
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OFF_COMMAND( m_MachineRank );
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OFF_COMMAND( m_Overlay );
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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@@ -647,7 +647,7 @@ void ScreenSelectMusic::SwitchDisplayMode( DisplayMode dm )
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void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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@@ -1068,7 +1068,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
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case TYPE_SONG: {
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const bool bIsNew = PROFILEMAN->IsSongNew( m_MusicWheel.GetSelectedSong() );
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bool bIsHard = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer( (PlayerNumber)p ) )
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continue; // skip
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@@ -1231,7 +1231,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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void ScreenSelectMusic::SwitchToPreferredDifficulty()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer( PlayerNumber(p) ) )
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continue;
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@@ -1318,7 +1318,7 @@ void ScreenSelectMusic::AfterMusicChange()
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case TYPE_SORT:
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{
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CString sGroup = m_MusicWheel.GetSelectedSection();
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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m_iSelection[p] = -1;
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m_BPMDisplay.NoBPM();
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@@ -1573,7 +1573,7 @@ void ScreenSelectMusic::UpdateOptionsDisplays()
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// m_PlayerOptionIcons.Refresh();
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( GAMESTATE->IsHumanPlayer(p) )
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{
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