"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
This commit is contained in:
@@ -290,7 +290,7 @@ void ScreenSelectMaster::HandleScreenMessage( const ScreenMessage SM )
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else
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{
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsPlayerEnabled(p) )
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{
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m_sprCursor[i][p].SetXY( GetCursorX((PlayerNumber)p,i), GetCursorY((PlayerNumber)p,i) );
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@@ -306,7 +306,7 @@ void ScreenSelectMaster::HandleScreenMessage( const ScreenMessage SM )
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else
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{
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for( int i=0; i<NUM_PREVIEW_PARTS; i++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsPlayerEnabled(p) )
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COMMAND( m_sprPreview[i][m_iChoice[p]][p], "PostSwitchPage" );
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}
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@@ -340,7 +340,7 @@ void ScreenSelectMaster::UpdateSelectableChoices()
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for( int i=0; i<NUM_ICON_PARTS; i++ )
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COMMAND( m_sprIcon[i][c], m_aModeChoices[c].IsPlayable()? "Enabled":"Disabled" );
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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@@ -419,7 +419,7 @@ bool ScreenSelectMaster::ChangePage( int iNewChoice )
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else
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{
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsHumanPlayer(p) )
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COMMAND( m_sprCursor[i][p], "PreSwitchPage" );
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}
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@@ -438,7 +438,7 @@ bool ScreenSelectMaster::ChangePage( int iNewChoice )
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else
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{
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for( int i=0; i<NUM_PREVIEW_PARTS; i++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsPlayerEnabled(p) )
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COMMAND( m_sprPreview[i][m_iChoice[p]][p], "PreSwitchPage" );
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}
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@@ -480,7 +480,7 @@ bool ScreenSelectMaster::ChangeSelection( PlayerNumber pn, int iNewChoice )
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bool bMoveAll = SHARED_PREVIEW_AND_CURSOR || GetCurrentPage()!=PAGE_1;
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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const int iOldChoice = m_iChoice[p];
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@@ -609,7 +609,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
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if( SHARED_PREVIEW_AND_CURSOR || GetCurrentPage() == PAGE_2 )
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{
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/* Only one player has to pick. Choose this for all the other players, too. */
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsHumanPlayer(p) )
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{
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ASSERT( !m_bChosen[p] );
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@@ -620,7 +620,7 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
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{
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fSecs = max( fSecs, DoMenuStart(pn) );
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// check to see if everyone has chosen
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsHumanPlayer((PlayerNumber)p) )
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bAllDone &= m_bChosen[p];
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}
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@@ -664,7 +664,7 @@ void ScreenSelectMaster::TweenOnScreen()
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}
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else
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsPlayerEnabled(p) )
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for( int i=0; i<NUM_PREVIEW_PARTS; i++ )
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{
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@@ -687,7 +687,7 @@ void ScreenSelectMaster::TweenOnScreen()
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else
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{
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsPlayerEnabled(p) )
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{
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m_sprCursor[i][p].SetXY( GetCursorX((PlayerNumber)p,i), GetCursorY((PlayerNumber)p,i) );
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@@ -705,7 +705,7 @@ void ScreenSelectMaster::TweenOnScreen()
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COMMAND( *m_sprScroll[c][0], int(c) == m_iChoice[0]? "GainFocus":"LoseFocus" );
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}
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else
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsPlayerEnabled(p) )
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{
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m_Scroller[p].SetCurrentAndDestinationItem( m_iChoice[p] );
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@@ -731,7 +731,7 @@ void ScreenSelectMaster::TweenOffScreen()
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else
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{
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for( int i=0; i<NUM_CURSOR_PARTS; i++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsPlayerEnabled(p) )
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OFF_COMMAND( m_sprCursor[i][p] );
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}
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@@ -748,7 +748,7 @@ void ScreenSelectMaster::TweenOffScreen()
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SelectedByEitherPlayer = true;
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}
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else
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsPlayerEnabled(p) && m_iChoice[p] == (int)c )
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SelectedByEitherPlayer = true;
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@@ -770,7 +770,7 @@ void ScreenSelectMaster::TweenOffScreen()
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else
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{
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for( int i=0; i<NUM_PREVIEW_PARTS; i++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( GAMESTATE->IsPlayerEnabled(p) )
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{
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OFF_COMMAND( m_sprPreview[i][c][p] );
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@@ -784,7 +784,7 @@ void ScreenSelectMaster::TweenOffScreen()
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if( SHARED_PREVIEW_AND_CURSOR )
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OFF_COMMAND( m_Scroller[0] );
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else
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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OFF_COMMAND( m_Scroller[p] );
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}
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