"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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@@ -364,7 +364,7 @@ void ScreenSelectCharacter::MenuStart( PlayerNumber pn )
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if( AllAreFinishedChoosing() )
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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vector<Character*> apCharacters;
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GAMESTATE->GetCharacters( apCharacters );
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@@ -385,7 +385,7 @@ void ScreenSelectCharacter::MenuBack( PlayerNumber pn )
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void ScreenSelectCharacter::TweenOffScreen()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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m_sprCard[p].Command( CARD_OFF_COMMAND(p) );
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m_sprTitle[p].Command( TITLE_OFF_COMMAND(p) );
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