"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 06:10:11 +00:00
parent 6f75a3d920
commit ba93ee8469
38 changed files with 161 additions and 161 deletions
+4 -4
View File
@@ -229,7 +229,7 @@ ScreenOptionsMaster::ScreenOptionsMaster( CString sClassName ):
Explanations = true;
if( Flags[i] == "forceallplayers" )
{
for( int pn=0; pn<NUM_PLAYERS; pn++ )
FOREACH_PlayerNumber( pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
GAMESTATE->m_MasterPlayerNumber = PlayerNumber(0);
}
@@ -410,7 +410,7 @@ void ScreenOptionsMaster::ImportOptions()
}
else
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue; // skip
@@ -506,7 +506,7 @@ void ScreenOptionsMaster::ExportOptions()
const OptionRowData &data = m_OptionRowAlloc[i];
Row &row = *m_Rows[i];
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue;
@@ -587,7 +587,7 @@ void ScreenOptionsMaster::GoToPrevState()
void ScreenOptionsMaster::RefreshIcons()
{
for( int p=0; p<NUM_PLAYERS; p++ ) // foreach player
FOREACH_PlayerNumber( p ) // foreach player
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue;