"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 06:10:11 +00:00
parent 6f75a3d920
commit ba93ee8469
38 changed files with 161 additions and 161 deletions
+4 -4
View File
@@ -129,7 +129,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
// reset Player and Song Options
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
GAMESTATE->m_PlayerOptions[p] = PlayerOptions();
GAMESTATE->m_SongOptions = SongOptions();
}
@@ -274,7 +274,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
bool ScreenNameEntry::AnyStillEntering() const
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
if( m_bStillEnteringName[p] )
return true;
return false;
@@ -308,7 +308,7 @@ void ScreenNameEntry::DrawPrimitives()
const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( !m_bStillEnteringName[p] )
continue; // don't draw scrolling arrows
@@ -387,7 +387,7 @@ void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
case SM_MenuTimer:
if( !m_Out.IsTransitioning() )
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
this->MenuStart( (PlayerNumber)p );
}
break;