"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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@@ -129,7 +129,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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// reset Player and Song Options
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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GAMESTATE->m_PlayerOptions[p] = PlayerOptions();
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GAMESTATE->m_SongOptions = SongOptions();
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}
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@@ -274,7 +274,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
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bool ScreenNameEntry::AnyStillEntering() const
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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if( m_bStillEnteringName[p] )
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return true;
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return false;
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@@ -308,7 +308,7 @@ void ScreenNameEntry::DrawPrimitives()
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !m_bStillEnteringName[p] )
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continue; // don't draw scrolling arrows
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@@ -387,7 +387,7 @@ void ScreenNameEntry::HandleScreenMessage( const ScreenMessage SM )
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case SM_MenuTimer:
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if( !m_Out.IsTransitioning() )
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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this->MenuStart( (PlayerNumber)p );
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}
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break;
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