"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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@@ -97,7 +97,7 @@ ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
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this->AddChild(&m_textMessage);
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this->AddChild(&m_textStats);
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this->AddChild(&m_textTime);
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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this->AddChild(&m_textCredits[p]);
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@@ -150,7 +150,7 @@ void ScreenSystemLayer::ReloadCreditsText()
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m_textTime.SetName( "Time" );
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SET_XY_AND_ON_COMMAND( m_textTime );
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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m_textCredits[p].LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
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m_textCredits[p].SetName( ssprintf("CreditsP%d",p+1) );
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@@ -185,7 +185,7 @@ void ScreenSystemLayer::SystemMessageNoAnimate( CString sMessage )
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void ScreenSystemLayer::RefreshCreditsMessages()
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{
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// update joined
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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CString sCredits;
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