"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 06:10:11 +00:00
parent 6f75a3d920
commit ba93ee8469
38 changed files with 161 additions and 161 deletions
+3 -3
View File
@@ -97,7 +97,7 @@ ScreenSystemLayer::ScreenSystemLayer() : Screen("ScreenSystemLayer")
this->AddChild(&m_textMessage);
this->AddChild(&m_textStats);
this->AddChild(&m_textTime);
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
this->AddChild(&m_textCredits[p]);
@@ -150,7 +150,7 @@ void ScreenSystemLayer::ReloadCreditsText()
m_textTime.SetName( "Time" );
SET_XY_AND_ON_COMMAND( m_textTime );
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
m_textCredits[p].LoadFromFont( THEME->GetPathToF("ScreenManager credits") );
m_textCredits[p].SetName( ssprintf("CreditsP%d",p+1) );
@@ -185,7 +185,7 @@ void ScreenSystemLayer::SystemMessageNoAnimate( CString sMessage )
void ScreenSystemLayer::RefreshCreditsMessages()
{
// update joined
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
CString sCredits;