"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 06:10:11 +00:00
parent 6f75a3d920
commit ba93ee8469
38 changed files with 161 additions and 161 deletions
+3 -3
View File
@@ -219,7 +219,7 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
}
bool bBothSidesJoined = true;
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
if( !GAMESTATE->m_bSideIsJoined[p] )
bBothSidesJoined = false;
@@ -239,7 +239,7 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
void ScreenEz2SelectPlayer::TweenOnScreen()
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH/2 : +SCREEN_WIDTH/2 );
@@ -259,7 +259,7 @@ void ScreenEz2SelectPlayer::TweenOnScreen()
void ScreenEz2SelectPlayer::TweenOffScreen()
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH );