"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 06:10:11 +00:00
parent 6f75a3d920
commit ba93ee8469
38 changed files with 161 additions and 161 deletions
+2 -2
View File
@@ -274,7 +274,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
TICK_EARLY_SECONDS.Refresh();
// set both players to joined so the credit message doesn't show
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
GAMESTATE->m_bSideIsJoined[p] = true;
SCREENMAN->RefreshCreditsMessages();
@@ -1251,7 +1251,7 @@ void ScreenEdit::InputPlay( const DeviceInput& DeviceI, const InputEventType typ
case SDLK_F8:
{
PREFSMAN->m_bAutoPlay = !PREFSMAN->m_bAutoPlay;
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
if( GAMESTATE->IsHumanPlayer(p) )
GAMESTATE->m_PlayerController[p] = PREFSMAN->m_bAutoPlay?PC_AUTOPLAY:PC_HUMAN;
}