"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 06:10:11 +00:00
parent 6f75a3d920
commit ba93ee8469
38 changed files with 161 additions and 161 deletions
+3 -3
View File
@@ -33,7 +33,7 @@ ScreenAward::ScreenAward( CString sName ) : ScreenWithMenuElements( sName )
bool bEitherPlayerHasAward = false;
ZERO( m_bSavedScreenshot );
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue;
@@ -145,7 +145,7 @@ void ScreenAward::HandleScreenMessage( const ScreenMessage SM )
case SM_GoToNextScreen:
// TRICKY: Keep looping on this screen until all awards are shown
bool bMoreAwardsLeft = false;
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue;
@@ -166,7 +166,7 @@ void ScreenAward::HandleScreenMessage( const ScreenMessage SM )
void ScreenAward::MenuStart( PlayerNumber pn )
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue;