"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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@@ -33,7 +33,7 @@ ScreenAward::ScreenAward( CString sName ) : ScreenWithMenuElements( sName )
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bool bEitherPlayerHasAward = false;
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ZERO( m_bSavedScreenshot );
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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@@ -145,7 +145,7 @@ void ScreenAward::HandleScreenMessage( const ScreenMessage SM )
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case SM_GoToNextScreen:
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// TRICKY: Keep looping on this screen until all awards are shown
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bool bMoreAwardsLeft = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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@@ -166,7 +166,7 @@ void ScreenAward::HandleScreenMessage( const ScreenMessage SM )
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void ScreenAward::MenuStart( PlayerNumber pn )
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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