"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 06:10:11 +00:00
parent 6f75a3d920
commit ba93ee8469
38 changed files with 161 additions and 161 deletions
+5 -5
View File
@@ -28,7 +28,7 @@ MemoryCardManager::MemoryCardManager()
{
m_pDriver = MakeMemoryCardDriver();
m_bCardsLocked = false;
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
m_bTooLate[p] = false;
m_bWriteError[p] = false;
@@ -89,7 +89,7 @@ void MemoryCardManager::Update( float fDelta )
// unassign cards that were disconnected
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( m_Device[p].IsBlank() ) // not assigned a card
continue;
@@ -158,7 +158,7 @@ void MemoryCardManager::LockCards( bool bLock )
if( !bLock )
{
// clear too late flag
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
m_bTooLate[p] = false;
}
}
@@ -172,7 +172,7 @@ void MemoryCardManager::AssignUnassignedCards()
// remove cards that are already assigned
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( m_Device[p].IsBlank() ) // no card assigned to this player
continue;
@@ -185,7 +185,7 @@ void MemoryCardManager::AssignUnassignedCards()
// try to assign each device to a player
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
LOG->Trace( "Looking for a card for Player %d", p+1 );