"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 06:10:11 +00:00
parent 6f75a3d920
commit ba93ee8469
38 changed files with 161 additions and 161 deletions
+3 -3
View File
@@ -78,7 +78,7 @@ GrooveRadar::GrooveRadarValueMap::GrooveRadarValueMap()
m_sprRadarBase.Load( THEME->GetPathToG("GrooveRadar base") );
this->AddChild( &m_sprRadarBase );
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
m_bValuesVisible[p] = false;
m_PercentTowardNew[p] = 0;
@@ -123,7 +123,7 @@ void GrooveRadar::GrooveRadarValueMap::Update( float fDeltaTime )
if(DISABLE_RADAR != 1)
{
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
m_PercentTowardNew[p] = min( m_PercentTowardNew[p]+4.0f*fDeltaTime, 1 );
}
@@ -143,7 +143,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
DISPLAY->SetTextureModeModulate();
RageSpriteVertex v[12]; // needed to draw 5 fan primitives and 10 strip primitives
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( !m_bValuesVisible[p] )
continue;