"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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@@ -78,7 +78,7 @@ GrooveRadar::GrooveRadarValueMap::GrooveRadarValueMap()
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m_sprRadarBase.Load( THEME->GetPathToG("GrooveRadar base") );
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this->AddChild( &m_sprRadarBase );
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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m_bValuesVisible[p] = false;
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m_PercentTowardNew[p] = 0;
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@@ -123,7 +123,7 @@ void GrooveRadar::GrooveRadarValueMap::Update( float fDeltaTime )
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if(DISABLE_RADAR != 1)
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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m_PercentTowardNew[p] = min( m_PercentTowardNew[p]+4.0f*fDeltaTime, 1 );
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}
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@@ -143,7 +143,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
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DISPLAY->SetTextureModeModulate();
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RageSpriteVertex v[12]; // needed to draw 5 fan primitives and 10 strip primitives
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for( int p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !m_bValuesVisible[p] )
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continue;
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