"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 06:10:11 +00:00
parent 6f75a3d920
commit ba93ee8469
38 changed files with 161 additions and 161 deletions
+3 -3
View File
@@ -422,7 +422,7 @@ void Background::LoadFromSong( const Song* pSong )
m_DangerAll.SetZoomX( fXZoom );
m_DangerAll.SetZoomY( fYZoom );
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
m_DangerPlayer[p].SetXY( (float)LEFT_EDGE, (float)TOP_EDGE );
m_DangerPlayer[p].SetZoomX( fXZoom );
@@ -540,7 +540,7 @@ void Background::Update( float fDeltaTime )
m_DangerAll.Update( fDeltaTime );
}
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( IsDangerPlayerVisible((PlayerNumber)p) )
m_DangerPlayer[p].Update( fDeltaTime );
@@ -591,7 +591,7 @@ void Background::DrawPrimitives()
if( m_pFadingBGA )
m_pFadingBGA->Draw();
for( int p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( IsDangerPlayerVisible((PlayerNumber)p) )
m_DangerPlayer[p].Draw();