fix DWIPath loading for songs that have a normal layout;

some DWI's have relative paths that don't begin with ".\
 Song.cpp
This commit is contained in:
Glenn Maynard
2002-09-15 02:58:33 +00:00
parent 08926e30af
commit ba7efdb319
11 changed files with 125 additions and 54 deletions
+1 -1
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@@ -176,7 +176,7 @@ void LifeMeterBattery::Refresh()
}
else
{
m_textNumLives.SetText( ssprintf("x%d", m_iLivesLeft) );
m_textNumLives.SetText( ssprintf("%d", m_iLivesLeft) );
m_sprBattery.SetState( 3 );
}
}
-1
View File
@@ -41,7 +41,6 @@ const int MAX_NUM_VERTICIES = MAX_NUM_QUADS*4; // 4 verticies per quad
// verticies and not indexing. In fact, drawing indexed primitives is about 30% slower.
//
class RageDisplay
{
friend class RageTexture;
+1 -1
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@@ -16,7 +16,7 @@
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "dxguid.lib")
//#define HAVE_DDK
#define HAVE_DDK
#ifdef HAVE_DDK
#pragma comment(lib, "setupapi.lib")
#pragma comment(lib, "hid.lib")
+1
View File
@@ -102,6 +102,7 @@ void RageLog::Warn( const char *fmt, ...)
"WARNING: %s\n"
"/////////////////////////////////////////",
sBuff );
warnings.Add( sBuff );
}
void RageLog::Flush()
+4
View File
@@ -30,6 +30,10 @@ public:
protected:
FILE* m_fileLog;
/* Let's keep a list of all warnings, so we can display them later.
* We could write this to a file, instead, but for now let's not
* clutter the top dir ... */
CStringArray warnings;
};
extern RageLog* LOG; // global and accessable from anywhere in our program
+11 -2
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@@ -17,11 +17,19 @@
#include "RageException.h"
#include "bass/bass.h"
RageSound* SOUND = NULL;
#if 0
RageSound::RageSound( HWND hWnd ) { }
RageSound::~RageSound() { }
void RageSound::PlayOnceStreamed( CString sPath ) { }
void RageSound::PlayOnceStreamedFromDir( CString sDir ) { }
#else
#pragma comment(lib, "bass/bass.lib")
#include "bass/bass.h"
RageSound* SOUND = NULL;
RageSound::RageSound( HWND hWnd )
@@ -113,3 +121,4 @@ void RageSound::PlayOnceStreamedFromDir( CString sDir )
PlayOnceStreamed( sDir + arraySoundFiles[index] );
}
}
#endif
+58 -25
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@@ -83,19 +83,58 @@ ScreenGraphicOptions::ScreenGraphicOptions() :
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","graphic options music") );
}
int ScreenGraphicOptions::CurrentRefresh() const
{
int RefreshOption = m_iSelectedOption[0][GO_REFRESH_RATE];
switch( RefreshOption )
{
case 0: return RageDisplay::REFRESH_DEFAULT;break;
case 1: return RageDisplay::REFRESH_MAX; break;
default:
return atoi( g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[RefreshOption] );
}
}
void ScreenGraphicOptions::UpdateRefreshRates()
{
#if 0
CArray<int,int> hz;
int OldSetting = CurrentRefresh();
/* XXX: We're hardcoded to 16bpp in StepMania.cpp; if we add a bpp option
* this needs to be changed. */
DISPLAY->GetHzAtResolution(HorizRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]],
VertRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]], 16 /* XXX */, hz);
/* Disable all refresh rates (except DEFAULT/MAX). */
/* Set the refresh to default. If we can find the old selection in the
* new data, we'll set it to that later. */
int i;
for(i = 0; i < g_GraphicOptionsLines[GO_REFRESH_RATE].iNumOptions; ++i)
DimOption(GO_REFRESH_RATE, i, true);
OptionRowData &opt = g_GraphicOptionsLines[GO_REFRESH_RATE];
opt.iNumOptions = 2;
int OldSettingNo = RageDisplay::REFRESH_DEFAULT;
for(i = 2; i < MAX_OPTIONS_PER_LINE; ++i)
opt.szOptionsText[i][0] = 0;
for(i = 0; i < hz.GetSize(); ++i)
{
if(hz[i] < 60) continue;
sprintf(opt.szOptionsText[opt.iNumOptions], "%i", hz[i]);
opt.iNumOptions++;
if( hz[i] == OldSetting )
OldSettingNo = i;
}
m_iSelectedOption[0][GO_REFRESH_RATE] =
m_iSelectedOption[1][GO_REFRESH_RATE] = OldSettingNo;
InitOptionsText();
#endif
/* Disable all refresh rates (except DEFAULT/MAX). */
// for(i = 0; i < g_GraphicOptionsLines[GO_REFRESH_RATE].iNumOptions; ++i)
// DimOption(GO_REFRESH_RATE, i, true);
/* If we're windowed, leave all refresh rates dimmed, but don't
* change the actual selection. */
@@ -103,29 +142,29 @@ void ScreenGraphicOptions::UpdateRefreshRates()
return;
/* Enable MAX and DEFAULT. */
DimOption(GO_REFRESH_RATE, 0, false);
DimOption(GO_REFRESH_RATE, 1, false);
// DimOption(GO_REFRESH_RATE, 0, false);
// DimOption(GO_REFRESH_RATE, 1, false);
/* Enable refresh rates. As we go, remember the highest
* refresh found. */
for(i = 0; i < hz.GetSize(); ++i)
/* for(i = 0; i < hz.GetSize(); ++i)
{
for(int j = 1; j < g_GraphicOptionsLines[GO_REFRESH_RATE].iNumOptions; ++j)
{
if(atoi(g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[j]) != hz[i])
continue;
*/
/* This refresh is available. */
DimOption(GO_REFRESH_RATE, j, false);
/* DimOption(GO_REFRESH_RATE, j, false);
break;
}
}
/* If current refresh is no longer valid, set it to default. */
int CurSel = m_iSelectedOption[0][GO_REFRESH_RATE];
if(m_OptionDim[GO_REFRESH_RATE][CurSel])
m_iSelectedOption[0][GO_REFRESH_RATE] =
m_iSelectedOption[1][GO_REFRESH_RATE] = RageDisplay::REFRESH_DEFAULT;
*/ /* If current refresh is no longer valid, set it to default. */
// int CurSel = m_iSelectedOption[0][GO_REFRESH_RATE];
// if(m_OptionDim[GO_REFRESH_RATE][CurSel])
// m_iSelectedOption[0][GO_REFRESH_RATE] =
// m_iSelectedOption[1][GO_REFRESH_RATE] = RageDisplay::REFRESH_DEFAULT;
PositionUnderlines();
}
@@ -176,7 +215,7 @@ void ScreenGraphicOptions::ImportOptions()
}
m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode;
m_iSelectedOption[0][GO_BGBRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
m_iSelectedOption[0][GO_BGBRIGHTNESS] = int(roundf( PREFSMAN->m_fBGBrightness*10 ));
m_iSelectedOption[0][GO_MOVIEDECODEMS] = PREFSMAN->m_iMovieDecodeMS-1;
m_iSelectedOption[0][GO_BGIFNOBANNER] = PREFSMAN->m_bUseBGIfNoBanner ? 1:0;
m_iSelectedOption[0][GO_VSYNC] = PREFSMAN->m_bVsync ? 1:0;
@@ -201,20 +240,14 @@ void ScreenGraphicOptions::ExportOptions()
default: ASSERT(0); PREFSMAN->m_iTextureResolution = 512; break;
}
switch( m_iSelectedOption[0][GO_REFRESH_RATE] )
int RefreshOption = m_iSelectedOption[0][GO_REFRESH_RATE];
switch( RefreshOption )
{
case 0: PREFSMAN->m_iRefreshRate = RageDisplay::REFRESH_DEFAULT;break;
case 1: PREFSMAN->m_iRefreshRate = RageDisplay::REFRESH_MAX; break;
case 2: PREFSMAN->m_iRefreshRate = 60; break;
case 3: PREFSMAN->m_iRefreshRate = 70; break;
case 4: PREFSMAN->m_iRefreshRate = 72; break;
case 5: PREFSMAN->m_iRefreshRate = 75; break;
case 6: PREFSMAN->m_iRefreshRate = 80; break;
case 7: PREFSMAN->m_iRefreshRate = 85; break;
case 8: PREFSMAN->m_iRefreshRate = 90; break;
case 9: PREFSMAN->m_iRefreshRate = 100; break;
case 10:PREFSMAN->m_iRefreshRate = 120; break;
default: ASSERT(0); PREFSMAN->m_iRefreshRate = 0; break;
default:
PREFSMAN->m_iRefreshRate = atoi( g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[RefreshOption] );
}
PREFSMAN->m_BackgroundMode = PrefsManager::BackgroundMode( m_iSelectedOption[0][GO_BGMODE] );
+5 -7
View File
@@ -8,15 +8,10 @@
Chris Danford
-----------------------------------------------------------------------------
*/
#ifndef SCREEN_GRAPHIC_OPTIONS_H
#define SCREEN_GRAPHIC_OPTIONS_H
#include "Screen.h"
#include "ScreenOptions.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "RandomSample.h"
#include "TransitionFade.h"
#include "Quad.h"
class ScreenGraphicOptions : public ScreenOptions
{
@@ -32,4 +27,7 @@ private:
void GoToNextState();
void GoToPrevState();
int CurrentRefresh() const;
};
#endif
+37 -12
View File
@@ -921,27 +921,48 @@ int Song::GetNumTimesPlayed() const
return iTotalNumTimesPlayed;
}
/* Music paths and CDTitle paths for DWIs loaded fro ma DWI tree are
* relative to the top of the tree.
/* Search semantics for all song files:
*
* Files not loaded from a DWI tree may still have a path; if they
* do, they're relative to the top SM directory (the cwd), so leave
* them alone.
* If the path doesn't have any directory separators, it's a filename in the
* song directory.
*
* (Actually, I'm not sure if any files ever have a relative path--
* one not beginning with .\--so only prepend the song path if it's
* relative.)
* If it does, it's relative to the top directory of the tree it was loaded
* from, eg ".\music\stuff\song.ogg". Most of the time, that's the SM tree,
* and that's the PWD, so just return it directly. If the file was originally
* loaded from the DWIPath, it's relative to that, so prepend it.
*
* We can't do this stuff at load time, since these paths may
* contain colons, and we can't store colons in our cache.
* Some DWI's do have relative paths that don't start with ".\".
*/
/* We only follow this for song files and cdtitles; it's for compatibility
* with DWI. We prefer paths relative to the song directory; only support
* that for all other paths. */
/* Note: Prepending the dwipath is ugly. The first impression might be to
* add a Song::TopFilePath, but don't do that--we have too much stuff in there
* already. We don't really need it; this is the only place it'd be used. What
* we *should* be doing is prepending this path when we first load the song.
* However, dwipaths are usually like "c:\games\dwi", and we can't store colons
* in SM's; they'll get interpreted as delimiters. So:
* XXX: Add some kind of escape character to SM's.
*
* -glenn */
CString Song::GetMusicPath() const
{
/* If there's no path in the music file, the file is in the same directory
* as the song. (This is the preferred configuration.) */
if( m_sMusicFile.Find('\\') == -1)
return m_sSongDir+m_sMusicFile;
/* The file has a path. If it was loaded from the m_DWIPath, it's relative
* to that. */
if( PREFSMAN->m_DWIPath!="" && m_sSongDir.Left(PREFSMAN->m_DWIPath.GetLength()) == PREFSMAN->m_DWIPath )
return PREFSMAN->m_DWIPath+"\\"+m_sMusicFile;
return m_sMusicFile.Left(2) == ".\\"? m_sMusicFile : m_sSongDir+m_sMusicFile;
/* Otherwise, it's relative to the top of the SM directory (the CWD), so
* return it directly. */
return m_sMusicFile;
}
CString Song::GetBannerPath() const
@@ -955,11 +976,15 @@ CString Song::GetBackgroundPath() const
}
CString Song::GetCDTitlePath() const
{
if( m_sCDTitleFile.Find('\\') == -1)
return m_sSongDir+m_sCDTitleFile;
if( PREFSMAN->m_DWIPath!="" && m_sSongDir.Left(PREFSMAN->m_DWIPath.GetLength()) == PREFSMAN->m_DWIPath )
return PREFSMAN->m_DWIPath+"\\"+m_sCDTitleFile;
return m_sMusicFile.Left(2) == ".\\" ? m_sCDTitleFile : m_sSongDir+m_sCDTitleFile;
return m_sCDTitleFile;
}
CString Song::GetMovieBackgroundPath() const
{
return m_sSongDir+m_sMovieBackgroundFile;
+3 -1
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@@ -40,6 +40,7 @@ RSC=rc.exe
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /c
@@ -78,7 +79,8 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"../../smpackage-debug.exe" /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /map /debug /machine:I386 /out:"../../smpackage-debug.exe" /pdbtype:sept
# SUBTRACT LINK32 /incremental:no
!ENDIF