fix DWIPath loading for songs that have a normal layout;

some DWI's have relative paths that don't begin with ".\
 Song.cpp
This commit is contained in:
Glenn Maynard
2002-09-15 02:58:33 +00:00
parent 08926e30af
commit ba7efdb319
11 changed files with 125 additions and 54 deletions
+59 -26
View File
@@ -83,19 +83,58 @@ ScreenGraphicOptions::ScreenGraphicOptions() :
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","graphic options music") );
}
int ScreenGraphicOptions::CurrentRefresh() const
{
int RefreshOption = m_iSelectedOption[0][GO_REFRESH_RATE];
switch( RefreshOption )
{
case 0: return RageDisplay::REFRESH_DEFAULT;break;
case 1: return RageDisplay::REFRESH_MAX; break;
default:
return atoi( g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[RefreshOption] );
}
}
void ScreenGraphicOptions::UpdateRefreshRates()
{
#if 0
CArray<int,int> hz;
int OldSetting = CurrentRefresh();
/* XXX: We're hardcoded to 16bpp in StepMania.cpp; if we add a bpp option
* this needs to be changed. */
DISPLAY->GetHzAtResolution(HorizRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]],
VertRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]], 16 /* XXX */, hz);
/* Disable all refresh rates (except DEFAULT/MAX). */
/* Set the refresh to default. If we can find the old selection in the
* new data, we'll set it to that later. */
int i;
for(i = 0; i < g_GraphicOptionsLines[GO_REFRESH_RATE].iNumOptions; ++i)
DimOption(GO_REFRESH_RATE, i, true);
OptionRowData &opt = g_GraphicOptionsLines[GO_REFRESH_RATE];
opt.iNumOptions = 2;
int OldSettingNo = RageDisplay::REFRESH_DEFAULT;
for(i = 2; i < MAX_OPTIONS_PER_LINE; ++i)
opt.szOptionsText[i][0] = 0;
for(i = 0; i < hz.GetSize(); ++i)
{
if(hz[i] < 60) continue;
sprintf(opt.szOptionsText[opt.iNumOptions], "%i", hz[i]);
opt.iNumOptions++;
if( hz[i] == OldSetting )
OldSettingNo = i;
}
m_iSelectedOption[0][GO_REFRESH_RATE] =
m_iSelectedOption[1][GO_REFRESH_RATE] = OldSettingNo;
InitOptionsText();
#endif
/* Disable all refresh rates (except DEFAULT/MAX). */
// for(i = 0; i < g_GraphicOptionsLines[GO_REFRESH_RATE].iNumOptions; ++i)
// DimOption(GO_REFRESH_RATE, i, true);
/* If we're windowed, leave all refresh rates dimmed, but don't
* change the actual selection. */
@@ -103,29 +142,29 @@ void ScreenGraphicOptions::UpdateRefreshRates()
return;
/* Enable MAX and DEFAULT. */
DimOption(GO_REFRESH_RATE, 0, false);
DimOption(GO_REFRESH_RATE, 1, false);
// DimOption(GO_REFRESH_RATE, 0, false);
// DimOption(GO_REFRESH_RATE, 1, false);
/* Enable refresh rates. As we go, remember the highest
* refresh found. */
for(i = 0; i < hz.GetSize(); ++i)
/* for(i = 0; i < hz.GetSize(); ++i)
{
for(int j = 1; j < g_GraphicOptionsLines[GO_REFRESH_RATE].iNumOptions; ++j)
{
if(atoi(g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[j]) != hz[i])
continue;
*/
/* This refresh is available. */
DimOption(GO_REFRESH_RATE, j, false);
/* DimOption(GO_REFRESH_RATE, j, false);
break;
}
}
/* If current refresh is no longer valid, set it to default. */
int CurSel = m_iSelectedOption[0][GO_REFRESH_RATE];
if(m_OptionDim[GO_REFRESH_RATE][CurSel])
m_iSelectedOption[0][GO_REFRESH_RATE] =
m_iSelectedOption[1][GO_REFRESH_RATE] = RageDisplay::REFRESH_DEFAULT;
*/ /* If current refresh is no longer valid, set it to default. */
// int CurSel = m_iSelectedOption[0][GO_REFRESH_RATE];
// if(m_OptionDim[GO_REFRESH_RATE][CurSel])
// m_iSelectedOption[0][GO_REFRESH_RATE] =
// m_iSelectedOption[1][GO_REFRESH_RATE] = RageDisplay::REFRESH_DEFAULT;
PositionUnderlines();
}
@@ -176,7 +215,7 @@ void ScreenGraphicOptions::ImportOptions()
}
m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode;
m_iSelectedOption[0][GO_BGBRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
m_iSelectedOption[0][GO_BGBRIGHTNESS] = int(roundf( PREFSMAN->m_fBGBrightness*10 ));
m_iSelectedOption[0][GO_MOVIEDECODEMS] = PREFSMAN->m_iMovieDecodeMS-1;
m_iSelectedOption[0][GO_BGIFNOBANNER] = PREFSMAN->m_bUseBGIfNoBanner ? 1:0;
m_iSelectedOption[0][GO_VSYNC] = PREFSMAN->m_bVsync ? 1:0;
@@ -200,21 +239,15 @@ void ScreenGraphicOptions::ExportOptions()
case 2: PREFSMAN->m_iTextureResolution = 1024; break;
default: ASSERT(0); PREFSMAN->m_iTextureResolution = 512; break;
}
switch( m_iSelectedOption[0][GO_REFRESH_RATE] )
int RefreshOption = m_iSelectedOption[0][GO_REFRESH_RATE];
switch( RefreshOption )
{
case 0: PREFSMAN->m_iRefreshRate = RageDisplay::REFRESH_DEFAULT;break;
case 1: PREFSMAN->m_iRefreshRate = RageDisplay::REFRESH_MAX; break;
case 2: PREFSMAN->m_iRefreshRate = 60; break;
case 3: PREFSMAN->m_iRefreshRate = 70; break;
case 4: PREFSMAN->m_iRefreshRate = 72; break;
case 5: PREFSMAN->m_iRefreshRate = 75; break;
case 6: PREFSMAN->m_iRefreshRate = 80; break;
case 7: PREFSMAN->m_iRefreshRate = 85; break;
case 8: PREFSMAN->m_iRefreshRate = 90; break;
case 9: PREFSMAN->m_iRefreshRate = 100; break;
case 10:PREFSMAN->m_iRefreshRate = 120; break;
default: ASSERT(0); PREFSMAN->m_iRefreshRate = 0; break;
default:
PREFSMAN->m_iRefreshRate = atoi( g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[RefreshOption] );
}
PREFSMAN->m_BackgroundMode = PrefsManager::BackgroundMode( m_iSelectedOption[0][GO_BGMODE] );