Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses.

This commit is contained in:
Chris Danford
2008-05-01 08:41:18 +00:00
parent c10b79d2f5
commit ba4b7c4423
+1 -1
View File
@@ -1772,7 +1772,7 @@ void ScreenGameplay::Update( float fDeltaTime )
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
{
pi->GetPlayerStageStats()->m_bFailed |= bAllHumanHaveBigMissCombo;
pi->GetPlayerStageStats()->m_bDisqualified = true;
pi->GetPlayerStageStats()->m_bDisqualified |= bGiveUpTimerFired; // Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses.
}
AbortGiveUp( false );