Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses.
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@@ -1772,7 +1772,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
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{
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pi->GetPlayerStageStats()->m_bFailed |= bAllHumanHaveBigMissCombo;
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pi->GetPlayerStageStats()->m_bDisqualified = true;
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pi->GetPlayerStageStats()->m_bDisqualified |= bGiveUpTimerFired; // Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses.
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}
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AbortGiveUp( false );
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