diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index ba4f9ec7fb..93d2d37f70 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1772,7 +1772,7 @@ void ScreenGameplay::Update( float fDeltaTime ) FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi ) { pi->GetPlayerStageStats()->m_bFailed |= bAllHumanHaveBigMissCombo; - pi->GetPlayerStageStats()->m_bDisqualified = true; + pi->GetPlayerStageStats()->m_bDisqualified |= bGiveUpTimerFired; // Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses. } AbortGiveUp( false );