Improve theme conversion routine
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@@ -103,9 +103,9 @@ void ConvertThemeDlg::OnButtonConvert()
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RecursiveRename( sThemeDir, "gameplay ready", "______OBSOLETE gameplay ready" );
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RecursiveRename( sThemeDir, "keep alive", "______OBSOLETE keep alive" );
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RecursiveRename( sThemeDir, "menu style icons 1x9", "______OBSOLETE menu style icons 1x9" );
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RecursiveRename( sThemeDir, "title menu logo", "______OBSOLETE title menu logo" );
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RecursiveRename( sThemeDir, "title menu logo", "ScreenLogo" );
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RecursiveRename( sThemeDir, "BGAnimations\\appearance options", "BGAnimations\\ScreenAppearanceOptions background" );
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RecursiveRename( sThemeDir, "BGAnimations\\caution", "BGAnimations\\ScreenGameplay caution" );
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RecursiveRename( sThemeDir, "BGAnimations\\caution", "BGAnimations\\ScreenCaution background" );
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RecursiveRename( sThemeDir, "BGAnimations\\game over", "BGAnimations\\ScreenGameOver background" );
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RecursiveRename( sThemeDir, "BGAnimations\\logo", "BGAnimations\\ScreenLogo background" );
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RecursiveRename( sThemeDir, "BGAnimations\\edit menu", "BGAnimations\\ScreenEditMenu background" );
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@@ -13,16 +13,16 @@ Class2=CSmpackageDlg
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ResourceCount=7
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Resource1=IDR_MAINFRAME
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Resource2=IDD_EDIT_INSTALLATIONS
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Resource2=IDD_MENU
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Class3=CSMPackageInstallDlg
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Class4=CSmpackageExportDlg
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Resource3=IDD_EXPORTER
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Resource3=IDD_DIALOG_NAME
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Class5=EnterName
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Resource4=IDD_DIALOG_NAME
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Resource4=IDD_EDIT_INSTALLATIONS
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Class6=EditInsallations
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Resource5=IDD_INSTALL
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Resource5=IDD_EXPORTER
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Class7=MainMenuDlg
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Resource6=IDD_MENU
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Resource6=IDD_INSTALL
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Class8=ConvertThemeDlg
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Resource7=IDD_CONVERT_THEME
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