Add some comments
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@@ -1743,6 +1743,8 @@ void ScreenSelectMusic::SwitchToPreferredDifficulty()
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}
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}
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}
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}
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// NOTE: This could a be a bit more robust than just looking at the extension,
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// but it's good enough for now.
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static bool IsVideoFile(const RString& path) {
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static bool IsVideoFile(const RString& path) {
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const RString extension = GetExtension(path);
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const RString extension = GetExtension(path);
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return extension == "mp4" ||
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return extension == "mp4" ||
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@@ -2013,6 +2015,10 @@ void ScreenSelectMusic::AfterMusicChange()
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if( bWantBanner )
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if( bWantBanner )
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{
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{
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LOG->Trace("LoadFromCachedBanner(%s)",g_sBannerPath .c_str());
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LOG->Trace("LoadFromCachedBanner(%s)",g_sBannerPath .c_str());
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// TODO: We should probably have some fallback banner for videos, but for
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// now we can just load the video file directly. This is to try an address
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// some issues with the video banners potentially crashing the game but
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// needs some more investigation.
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if( IsVideoFile(g_sBannerPath) )
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if( IsVideoFile(g_sBannerPath) )
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{
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{
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// Directly load the video file.
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// Directly load the video file.
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