first pass at merging CourseDifficulty into Difficulty
CourseDifficulty names still exist, since it's useful to distinguish them in command names
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@@ -99,6 +99,9 @@ void SongManager::InitAll( LoadingWindow *ld )
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InitSongsFromDisk( ld );
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InitCoursesFromDisk( ld );
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InitAutogenCourses();
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/* This shouldn't need to be here; if it's taking long enough that this is
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* even visible, we should be fixing it, not showing a progress display. */
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if( ld )
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ld->SetText( "Saving Catalog.xml ..." );
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SaveCatalogXml( DATA_DIR );
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@@ -726,7 +729,7 @@ bool SongManager::GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredG
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course.LoadFromCRSFile( sCoursePath );
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if( course.GetEstimatedNumStages() <= 0 ) return false;
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Trail *pTrail = course.GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType, COURSE_DIFFICULTY_REGULAR );
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Trail *pTrail = course.GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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if( pTrail->m_vEntries.empty() )
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return false;
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