first pass at merging CourseDifficulty into Difficulty

CourseDifficulty names still exist, since it's useful to distinguish them
in command names
This commit is contained in:
Glenn Maynard
2004-06-04 02:05:56 +00:00
parent ffebc3125a
commit b93d1bfd5e
17 changed files with 70 additions and 71 deletions
+4 -1
View File
@@ -99,6 +99,9 @@ void SongManager::InitAll( LoadingWindow *ld )
InitSongsFromDisk( ld );
InitCoursesFromDisk( ld );
InitAutogenCourses();
/* This shouldn't need to be here; if it's taking long enough that this is
* even visible, we should be fixing it, not showing a progress display. */
if( ld )
ld->SetText( "Saving Catalog.xml ..." );
SaveCatalogXml( DATA_DIR );
@@ -726,7 +729,7 @@ bool SongManager::GetExtraStageInfoFromCourse( bool bExtra2, CString sPreferredG
course.LoadFromCRSFile( sCoursePath );
if( course.GetEstimatedNumStages() <= 0 ) return false;
Trail *pTrail = course.GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType, COURSE_DIFFICULTY_REGULAR );
Trail *pTrail = course.GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType );
if( pTrail->m_vEntries.empty() )
return false;