first pass at merging CourseDifficulty into Difficulty
CourseDifficulty names still exist, since it's useful to distinguish them in command names
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@@ -1532,7 +1532,7 @@ void ScreenSelectMusic::AfterMusicChange()
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{
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Course* pCourse = m_MusicWheel.GetSelectedCourse();
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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Trail *pTrail = pCourse->GetTrail( st, COURSE_DIFFICULTY_REGULAR );
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Trail *pTrail = pCourse->GetTrail( st );
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ASSERT( pTrail );
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pCourse->GetTrails( m_vpTrails, GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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