first pass at merging CourseDifficulty into Difficulty
CourseDifficulty names still exist, since it's useful to distinguish them in command names
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@@ -327,7 +327,7 @@ ScreenRanking::ScreenRanking( CString sClassName ) : ScreenAttract( sClassName )
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if( pts.pCourse == NULL )
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continue;
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pts.pTrail = pts.pCourse->GetTrail( pts.nt, COURSE_DIFFICULTY_REGULAR );
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pts.pTrail = pts.pCourse->GetTrail( pts.nt );
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if( pts.pTrail == NULL )
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continue;
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