first pass at merging CourseDifficulty into Difficulty
CourseDifficulty names still exist, since it's useful to distinguish them in command names
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@@ -545,7 +545,7 @@ CString ScreenOptions::GetExplanationTitle( int iRow ) const
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{
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Course *pCourse = GAMESTATE->m_pCurCourse;
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StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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Trail* pTrail = pCourse->GetTrail(st,COURSE_DIFFICULTY_REGULAR);
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Trail* pTrail = pCourse->GetTrail( st );
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ASSERT( pTrail );
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pTrail->GetDisplayBpms( bpms );
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}
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