first pass at merging CourseDifficulty into Difficulty
CourseDifficulty names still exist, since it's useful to distinguish them in command names
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@@ -24,7 +24,7 @@ void ModeChoice::Init()
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m_style = STYLE_INVALID;
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m_pm = PLAY_MODE_INVALID;
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m_dc = DIFFICULTY_INVALID;
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m_CourseDifficulty = COURSE_DIFFICULTY_INVALID;
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m_CourseDifficulty = DIFFICULTY_INVALID;
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m_sModifiers = "";
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m_sAnnouncer = "";
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m_sScreen = "";
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@@ -436,7 +436,7 @@ void ModeChoice::Apply( PlayerNumber pn ) const
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}
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if( m_pTrail )
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GAMESTATE->m_pCurTrail[pn] = m_pTrail;
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if( m_CourseDifficulty != COURSE_DIFFICULTY_INVALID )
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if( m_CourseDifficulty != DIFFICULTY_INVALID )
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GAMESTATE->ChangePreferredCourseDifficulty( pn, m_CourseDifficulty );
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if( m_pCharacter )
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GAMESTATE->m_pCurCharacters[pn] = m_pCharacter;
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@@ -470,7 +470,7 @@ bool ModeChoice::IsZero() const
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m_pCourse != NULL ||
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m_pTrail != NULL ||
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m_pCharacter != NULL ||
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m_CourseDifficulty != COURSE_DIFFICULTY_INVALID )
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m_CourseDifficulty != DIFFICULTY_INVALID )
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return false;
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return true;
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